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*Pathfinder & Starfinder
Cleave: Give me room to work, my minions!
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<blockquote data-quote="DarkKestral" data-source="post: 4150332" data-attributes="member: 40100"><p>While that's true, just because you haven't ran into a situation where there is a problem, doesn't mean it doesn't exist either. And that's the problem of the bag 'o rats. If there's a Greater Cleave type power which allows chaining, bag' o' rats is still an issue again, especially against large+ sized enemies that could potentially be adjacent to more than one of the opponents hit by the fighter. It's actually more of an issue, since minions are more likely in this edition, and the right mix can make it substantially better for the fighter to hit the minions (and wipe out a bunch of htem in a single go, ala a controller expending a per-encounter or daily power) than the big bad.</p><p></p><p>By the way, due to the way minion rules work, a far greater problem is this: This power, while it does decrease in power from 1-30, does not do so significantly, because anythign that does damage to a minion kills it, and this can do damage to minions. At level thirty, it means fighters can knock down two adjacent minions at will just like it does at level one, because one hit is a kill. And depending on the way dual-wielding works, it can also mean that he could knock down 4 in a single turn without expending any per-encounter or per-day resources. Since minions are worth 1/2 a player, afaik, that means he can knock out a player equivalent or 2 a round without "effort", as long as he hits. Therefore, unless minions have ACs high enough that he misses on a regular basis (at least 1/2 the time or so, i'd say) he'll be better as a striker versus a minion than many of the strikers, if the strikers can only attack one minion per round (which is likely under most circumstances, as the role seems to be single-target DPS) rather than a large quantity.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4150332, member: 40100"] While that's true, just because you haven't ran into a situation where there is a problem, doesn't mean it doesn't exist either. And that's the problem of the bag 'o rats. If there's a Greater Cleave type power which allows chaining, bag' o' rats is still an issue again, especially against large+ sized enemies that could potentially be adjacent to more than one of the opponents hit by the fighter. It's actually more of an issue, since minions are more likely in this edition, and the right mix can make it substantially better for the fighter to hit the minions (and wipe out a bunch of htem in a single go, ala a controller expending a per-encounter or daily power) than the big bad. By the way, due to the way minion rules work, a far greater problem is this: This power, while it does decrease in power from 1-30, does not do so significantly, because anythign that does damage to a minion kills it, and this can do damage to minions. At level thirty, it means fighters can knock down two adjacent minions at will just like it does at level one, because one hit is a kill. And depending on the way dual-wielding works, it can also mean that he could knock down 4 in a single turn without expending any per-encounter or per-day resources. Since minions are worth 1/2 a player, afaik, that means he can knock out a player equivalent or 2 a round without "effort", as long as he hits. Therefore, unless minions have ACs high enough that he misses on a regular basis (at least 1/2 the time or so, i'd say) he'll be better as a striker versus a minion than many of the strikers, if the strikers can only attack one minion per round (which is likely under most circumstances, as the role seems to be single-target DPS) rather than a large quantity. [/QUOTE]
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