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*Pathfinder & Starfinder
Cleave: Give me room to work, my minions!
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<blockquote data-quote="MrGrenadine" data-source="post: 4151025" data-attributes="member: 62619"><p><strong>On the fence</strong></p><p></p><p>This is why I can't wait until I have the 4e books in hand:</p><p></p><p>As written, I much prefer the 3.5 cleave. Its just as simple as the 4e version, ("If you drop a foe to 0 hp, you can make an attack on an adjacent foe" is pretty simple to me). It also makes more sense to me in a storytelling way, but lets leave that out for now--the bigger issue for me is that the 3.5 version is just more fun.</p><p></p><p>In 3.5, if I happen to knock an opponent out (fun), I get to roll another attack (fun!) which could be a critical (fun!!!) that would knock out another opponent (fun!!!!!). That gives me a lot of hooks to hang some good roleplaying on, and I like the tension of whether or not I'd even get to use the feat, and whether or not that second attack will hit and all that.</p><p></p><p>In 4e, the auto strength-modifier damage to an adjacent foe mechanic? Although reliable, its also pretty unremarkable, which is a lot less fun to play.</p><p></p><p>But here's the rub: maybe there's more info in the rules which would make the 4e version just as much fun to play. Can't wait to see. (And if not, I'll hope for a kindly DM who would let me use the 3.5 version.)</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 4151025, member: 62619"] [b]On the fence[/b] This is why I can't wait until I have the 4e books in hand: As written, I much prefer the 3.5 cleave. Its just as simple as the 4e version, ("If you drop a foe to 0 hp, you can make an attack on an adjacent foe" is pretty simple to me). It also makes more sense to me in a storytelling way, but lets leave that out for now--the bigger issue for me is that the 3.5 version is just more fun. In 3.5, if I happen to knock an opponent out (fun), I get to roll another attack (fun!) which could be a critical (fun!!!) that would knock out another opponent (fun!!!!!). That gives me a lot of hooks to hang some good roleplaying on, and I like the tension of whether or not I'd even get to use the feat, and whether or not that second attack will hit and all that. In 4e, the auto strength-modifier damage to an adjacent foe mechanic? Although reliable, its also pretty unremarkable, which is a lot less fun to play. But here's the rub: maybe there's more info in the rules which would make the 4e version just as much fun to play. Can't wait to see. (And if not, I'll hope for a kindly DM who would let me use the 3.5 version.) [/QUOTE]
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Cleave: Give me room to work, my minions!
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