Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleave: Give me room to work, my minions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 4151081" data-attributes="member: 58447"><p>I think the problem is that a lot of people are stuck with the 3e Fighter damage concept of a miss = 0 damage dealt.</p><p></p><p>Since they are making more abilities (at will abilities, useable every round) more like the wizard of 3e, there's going to be plenty of abilities that do damage even when you miss. However, people with evasion (rogues and shield wielding fighters) will still be able to avoid that "on a miss" damage.</p><p></p><p></p><p>So Cleave really doesn't break anything in this case. A fighter can choose to have the options of doing at least some damage on a miss on his target, or risk missing and doing no damage on his target, but guaranteed damage on an adjacent target. Basically, you are just moving where that "auto damage" is going to.. the primary target but only if you miss, vs secondary target but only if you hit the first.</p><p></p><p></p><p>The only problem I can see with the wording is the potential for reach/invisibility abuse. However, since the wording also says "3 damage" instead of some scaling thing... it's likely the full wording in the books will be something more like the following:</p><p></p><p></p><p><em><strong>Hit:</strong> [W] damage, and an adjacent opponent to the target within your reach and that you can perceive takes damage equal to your Str bonus. (Or maybe 1/2 level + Str bonus).</em></p><p></p><p></p><p>Honestly, I cannot see a problem with an ability like that. In a game where wizards can force damage even on a successful save... giving this to Fighters really doesn't break any new ground or anything.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4151081, member: 58447"] I think the problem is that a lot of people are stuck with the 3e Fighter damage concept of a miss = 0 damage dealt. Since they are making more abilities (at will abilities, useable every round) more like the wizard of 3e, there's going to be plenty of abilities that do damage even when you miss. However, people with evasion (rogues and shield wielding fighters) will still be able to avoid that "on a miss" damage. So Cleave really doesn't break anything in this case. A fighter can choose to have the options of doing at least some damage on a miss on his target, or risk missing and doing no damage on his target, but guaranteed damage on an adjacent target. Basically, you are just moving where that "auto damage" is going to.. the primary target but only if you miss, vs secondary target but only if you hit the first. The only problem I can see with the wording is the potential for reach/invisibility abuse. However, since the wording also says "3 damage" instead of some scaling thing... it's likely the full wording in the books will be something more like the following: [I][B]Hit:[/B] [W] damage, and an adjacent opponent to the target within your reach and that you can perceive takes damage equal to your Str bonus. (Or maybe 1/2 level + Str bonus).[/I] Honestly, I cannot see a problem with an ability like that. In a game where wizards can force damage even on a successful save... giving this to Fighters really doesn't break any new ground or anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleave: Give me room to work, my minions!
Top