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Cleave on an AoO?
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<blockquote data-quote="phindar" data-source="post: 3371738" data-attributes="member: 37198"><p>I think the part where I said, "I don't think its unbalancing" indicates that I am not particularly worried about it. My point is just that its an odd leap in a feat tree to go from being allowed 1 thing, to an unlimited number of things. I'm saying it wouldn't offend me if there were a few more stepping stones in there, because in the context of the system, things tend to come in stages.</p><p></p><p>I've seen Great Cleave used twice to what I would call near-maximum effect. Once was a AE Giant (with natural reach and combat reflexes) getting charged by waves of zombies (unintelligent undead with few enough hit points to be wiped out by his attacks. The other was a dwarf fighter in a Sigil game who got swarmed by dretches. He cleaved 9 off his first attack, took a 5' step, and cleaved 6 more. (He had more attacks that round, but he'd killed every enemy within reach so there wasn't much he could do about that but wait for the other 30 to swarm in.) </p><p></p><p>Two great (ideal even) uses of Great Cleave. In practice, it worked a lot like Whirlwind Attack, except that we're talking about 2 feat prereqs to WA's 4. Granted, its a bit of apples and oranges because GC and WA work differently (you don't have to drop people to keep WA'ing), but my point is you build incrementally to WA, whereas GC is a lot cheaper, and involves a significant jump in effectiveness. Not too many things in the system do that.</p></blockquote><p></p>
[QUOTE="phindar, post: 3371738, member: 37198"] I think the part where I said, "I don't think its unbalancing" indicates that I am not particularly worried about it. My point is just that its an odd leap in a feat tree to go from being allowed 1 thing, to an unlimited number of things. I'm saying it wouldn't offend me if there were a few more stepping stones in there, because in the context of the system, things tend to come in stages. I've seen Great Cleave used twice to what I would call near-maximum effect. Once was a AE Giant (with natural reach and combat reflexes) getting charged by waves of zombies (unintelligent undead with few enough hit points to be wiped out by his attacks. The other was a dwarf fighter in a Sigil game who got swarmed by dretches. He cleaved 9 off his first attack, took a 5' step, and cleaved 6 more. (He had more attacks that round, but he'd killed every enemy within reach so there wasn't much he could do about that but wait for the other 30 to swarm in.) Two great (ideal even) uses of Great Cleave. In practice, it worked a lot like Whirlwind Attack, except that we're talking about 2 feat prereqs to WA's 4. Granted, its a bit of apples and oranges because GC and WA work differently (you don't have to drop people to keep WA'ing), but my point is you build incrementally to WA, whereas GC is a lot cheaper, and involves a significant jump in effectiveness. Not too many things in the system do that. [/QUOTE]
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