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Cleave Whirlwind Combo
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<blockquote data-quote="The Furious Puffin" data-source="post: 57349" data-attributes="member: 614"><p><strong>Don't Mind in the least</strong></p><p></p><p>I really don't care in the least ;-)</p><p></p><p>Why? because this dreaded combo of doom isn't that great. Unless the whirlwinder is a hasted ranger thief mage arcance trickster with a ring of blinking the combo isn't even that bad. (Other nasty option: Vorpal Mr.Ginsu doom)</p><p></p><p>Why? </p><p></p><p>No 5 foot step with those cleave attacks. If my party members are surronded with creatures there is never a big guy there as well (The minions are always in front.) So no drop 7 weak creatures to get 7 attacks on the big boss. The eighth creature is likely to be as weak as the first seven. If there was a 5 foot step before the cleave action I would be worried, but. (Note: A great samurai with Greater Cleave and Whirlwind can destory an entire army in 6 seconds - but thats a different matter ;-)</p><p></p><p>Also - have you every noticed that the damage characters can dish-out rarely increases as fast as their level. When whirlwind + great cleave becomes an option the characters can rarely drop the monsters in one attack. And if the whirlwinder *fails* to drop the the slavering bad guys around him he is in dire trouble. Therefore Cleaving+Whirlwind doom doesn't worry me at all.</p><p></p><p>The summoning of small critters is a plan that I haven't seen yet. But even then I am blithly unconcerned. If the party spell caster wishes to waste time casting a 3rd level spell as a full round action to get 1d4+1 extra attacks for the fighter it's fine by me. It also beats me why he just doesn't cast haste instead? (5 extra attacks minimum due to partial actions and +4 AC bonus? I know what *I* want!) AND the spell caster is likely to get disrupted. The BEST technique for small summoned critters is not scarifical lambs - its to get the thief to be able to take sneak attacks.</p></blockquote><p></p>
[QUOTE="The Furious Puffin, post: 57349, member: 614"] [b]Don't Mind in the least[/b] I really don't care in the least ;-) Why? because this dreaded combo of doom isn't that great. Unless the whirlwinder is a hasted ranger thief mage arcance trickster with a ring of blinking the combo isn't even that bad. (Other nasty option: Vorpal Mr.Ginsu doom) Why? No 5 foot step with those cleave attacks. If my party members are surronded with creatures there is never a big guy there as well (The minions are always in front.) So no drop 7 weak creatures to get 7 attacks on the big boss. The eighth creature is likely to be as weak as the first seven. If there was a 5 foot step before the cleave action I would be worried, but. (Note: A great samurai with Greater Cleave and Whirlwind can destory an entire army in 6 seconds - but thats a different matter ;-) Also - have you every noticed that the damage characters can dish-out rarely increases as fast as their level. When whirlwind + great cleave becomes an option the characters can rarely drop the monsters in one attack. And if the whirlwinder *fails* to drop the the slavering bad guys around him he is in dire trouble. Therefore Cleaving+Whirlwind doom doesn't worry me at all. The summoning of small critters is a plan that I haven't seen yet. But even then I am blithly unconcerned. If the party spell caster wishes to waste time casting a 3rd level spell as a full round action to get 1d4+1 extra attacks for the fighter it's fine by me. It also beats me why he just doesn't cast haste instead? (5 extra attacks minimum due to partial actions and +4 AC bonus? I know what *I* want!) AND the spell caster is likely to get disrupted. The BEST technique for small summoned critters is not scarifical lambs - its to get the thief to be able to take sneak attacks. [/QUOTE]
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