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Cleaving after an AoO
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<blockquote data-quote="KarinsDad" data-source="post: 1892786" data-attributes="member: 2011"><p>You could take this point of view. But realize that when you do so, you are being a bit of a hypocrit (not intended for you personally or in a bad way, just an observation).</p><p></p><p>When players design their characters, they are almost always using metagame thinking. A 13 means that you can acquire feats that require 13, otherwise, 12 is better, etc.</p><p></p><p>When players play their characters, they are almost always using metagame thinking. My 14 hit, so I will up my Power Attack by 2 and see if it hits. That is NOT "in character" thinking, that is game mechanics thinking.</p><p></p><p>Hence, preventing metagame thinking is a very subjective thing. As DM, you really cannot do it completely or even a lot. Nor should you even try. Instead, prevent the abuse by modifying the rule (e.g. Cleaves only work on the characters turn).</p><p></p><p></p><p>My answer to your question as DM is "It is irrelevant. I consider them my enemy both because I want to and because the Wizard and I have set up this tactic that according to the rules should work".</p><p></p><p>My "in character" response "Because I can sweep my weapon through them and take my main opponent by surprise.".</p><p></p><p>The second answer here is mostly a smokescreen and basically nonsensical, but as DM, do you allow it or not? That is dependent on whether you see the tactic as abuse or not, not really whether you see this as metagaming or not. Metagaming occurs like spades in most games, regardless of any protests to the contrary.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1892786, member: 2011"] You could take this point of view. But realize that when you do so, you are being a bit of a hypocrit (not intended for you personally or in a bad way, just an observation). When players design their characters, they are almost always using metagame thinking. A 13 means that you can acquire feats that require 13, otherwise, 12 is better, etc. When players play their characters, they are almost always using metagame thinking. My 14 hit, so I will up my Power Attack by 2 and see if it hits. That is NOT "in character" thinking, that is game mechanics thinking. Hence, preventing metagame thinking is a very subjective thing. As DM, you really cannot do it completely or even a lot. Nor should you even try. Instead, prevent the abuse by modifying the rule (e.g. Cleaves only work on the characters turn). My answer to your question as DM is "It is irrelevant. I consider them my enemy both because I want to and because the Wizard and I have set up this tactic that according to the rules should work". My "in character" response "Because I can sweep my weapon through them and take my main opponent by surprise.". The second answer here is mostly a smokescreen and basically nonsensical, but as DM, do you allow it or not? That is dependent on whether you see the tactic as abuse or not, not really whether you see this as metagaming or not. Metagaming occurs like spades in most games, regardless of any protests to the contrary. [/QUOTE]
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