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*Pathfinder & Starfinder
Cleaving after an AoO
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<blockquote data-quote="KarinsDad" data-source="post: 1897738" data-attributes="member: 2011"><p>Except that in a cinematic explanation like yours, someone with Cleave "throws blood into the eyes" of whomever he wants to within 5 feet because he can pick who to cleave, regardless of the situation (them having a Shield spell to stop it, them being incorporeal, them being part of a Mirror Image spell, etc.).</p><p></p><p>Not only that, he throws blood in the eyes of whomever he wants to in a 10 foot radius if he is using a Spiked Chain, even if they have cover from someone else.</p><p></p><p>Plus, if someone else is trained in Cleave, they CANNOT take advantage of those momentary lapses.</p><p></p><p>Are you starting to comprehend how ludicrous cinematic explanations of game mechanics are? They lend nothing to a reasonable discussion.</p><p></p><p></p><p>Another problem with the people who try to justify game mechanics with cinematics is that they tend to be "rules cheerleaders", regardless of what rule we are talking about.</p><p></p><p>For example, if the Cleave rule was "You can only use Cleave on your turn", chances are good that YOU would be using DIFFERENT cinematic explanations for why NOT being able to Cleave with AoO is a good thing.</p><p></p><p>This is a pointless exercise on your part. It proves nothing and in fact, illustrates that balance and fun are the ultimate measuring sticks for the quality of rules and game mechanics, not cinematics.</p><p></p><p>Cinematic explanations of any rule are a waste of bandwidth.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1897738, member: 2011"] Except that in a cinematic explanation like yours, someone with Cleave "throws blood into the eyes" of whomever he wants to within 5 feet because he can pick who to cleave, regardless of the situation (them having a Shield spell to stop it, them being incorporeal, them being part of a Mirror Image spell, etc.). Not only that, he throws blood in the eyes of whomever he wants to in a 10 foot radius if he is using a Spiked Chain, even if they have cover from someone else. Plus, if someone else is trained in Cleave, they CANNOT take advantage of those momentary lapses. Are you starting to comprehend how ludicrous cinematic explanations of game mechanics are? They lend nothing to a reasonable discussion. Another problem with the people who try to justify game mechanics with cinematics is that they tend to be "rules cheerleaders", regardless of what rule we are talking about. For example, if the Cleave rule was "You can only use Cleave on your turn", chances are good that YOU would be using DIFFERENT cinematic explanations for why NOT being able to Cleave with AoO is a good thing. This is a pointless exercise on your part. It proves nothing and in fact, illustrates that balance and fun are the ultimate measuring sticks for the quality of rules and game mechanics, not cinematics. Cinematic explanations of any rule are a waste of bandwidth. [/QUOTE]
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Cleaving after an AoO
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