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Cleaving after an AoO
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<blockquote data-quote="Philip" data-source="post: 1899268" data-attributes="member: 10993"><p>The cinematic component has nothing to do with fictional realms and or the use of magic. I think a world, even one with magic, needs internal consistency. Why? It helps the suspension of disbelief. (I think it even says so somewhere in the DMG)</p><p></p><p>What AoO+Cleave does to me, as a player, is make abundantly clear that I am playing some tactical miniatures game, instead of feeling immersed in a live and death struggle against the forces of evil with my stout companions at my side. It is like inserting Jar-Jar Binks or midi-chlorians into your favorite SF movie. Sure, there you can have loads of fully logical explanations to do so, it does not change the fact that doing so takes away some of the magic, the experience, the immersion, the suspension of disbelief. It 'jars' with the rest.</p><p></p><p>We had AoO+Cleave situations coming up in almost every battle. The two front-line fighters move next to the BBEG en the Cleric circles so that he is in exactly the right position that when the lesser undead are subject to his turning, they end up running right past the BBEG and the two fighters, and thus setting up the fighters for some AoO+Cleave goodness. I have extreme difficulty (although I don't contend it is impossible) to conjure up some believable reason why the cleric should circle the lesser undead so that when they flee they do so past the fighters. Such situations jar my suspension of disbelief, although they are tactically sound from a gamist POV.</p></blockquote><p></p>
[QUOTE="Philip, post: 1899268, member: 10993"] The cinematic component has nothing to do with fictional realms and or the use of magic. I think a world, even one with magic, needs internal consistency. Why? It helps the suspension of disbelief. (I think it even says so somewhere in the DMG) What AoO+Cleave does to me, as a player, is make abundantly clear that I am playing some tactical miniatures game, instead of feeling immersed in a live and death struggle against the forces of evil with my stout companions at my side. It is like inserting Jar-Jar Binks or midi-chlorians into your favorite SF movie. Sure, there you can have loads of fully logical explanations to do so, it does not change the fact that doing so takes away some of the magic, the experience, the immersion, the suspension of disbelief. It 'jars' with the rest. We had AoO+Cleave situations coming up in almost every battle. The two front-line fighters move next to the BBEG en the Cleric circles so that he is in exactly the right position that when the lesser undead are subject to his turning, they end up running right past the BBEG and the two fighters, and thus setting up the fighters for some AoO+Cleave goodness. I have extreme difficulty (although I don't contend it is impossible) to conjure up some believable reason why the cleric should circle the lesser undead so that when they flee they do so past the fighters. Such situations jar my suspension of disbelief, although they are tactically sound from a gamist POV. [/QUOTE]
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Cleaving after an AoO
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