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Cleaving Through Creatures using Range Attacks - Legolas
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<blockquote data-quote="DEFCON 1" data-source="post: 6533071" data-attributes="member: 7006"><p>I'd allow the Cleave Through Creatures via ranged weapons for the simple reason the rule states: <em>If your player characters regularly fight hordes of lower level monsters, consider using this optional rule to help speed up such fights.</em></p><p></p><p>The only time this would ever come up (where you'd instantly drop a creature from full to 0 hit point in a single shot) is in that particular storyline fight of "powerful PCs" vs. "hundred of minions". Which means ipso facto that the entire purpose of this encounter is for the small band of PCs to cut through huge swathes of enemies. At that point, why do you as the DM want to get so nitpicky about the "proper amount" of damage attributed to every single enemy? If you don't want this fight to go on for three hours, you WANT the PCs to slice through them all-- which means you want to avoid single attacks that cause so much damage that most of it is wasted. That does no one at the table any good. A fight ends up taking twice as long because the archer is only able to plink-plink-plink enemies down one at a time rather than two at a time.</p><p></p><p>I say save the table the pain of a slow drawn-out fight when it should be fast and crazy with enemies getting thrown everywhere like Sauron crushing the elves in the prologue of Fellowship by allowing the "over-damage" to flow into other enemies. You'll be saving everyone sanity I suspect.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6533071, member: 7006"] I'd allow the Cleave Through Creatures via ranged weapons for the simple reason the rule states: [i]If your player characters regularly fight hordes of lower level monsters, consider using this optional rule to help speed up such fights.[/i] The only time this would ever come up (where you'd instantly drop a creature from full to 0 hit point in a single shot) is in that particular storyline fight of "powerful PCs" vs. "hundred of minions". Which means ipso facto that the entire purpose of this encounter is for the small band of PCs to cut through huge swathes of enemies. At that point, why do you as the DM want to get so nitpicky about the "proper amount" of damage attributed to every single enemy? If you don't want this fight to go on for three hours, you WANT the PCs to slice through them all-- which means you want to avoid single attacks that cause so much damage that most of it is wasted. That does no one at the table any good. A fight ends up taking twice as long because the archer is only able to plink-plink-plink enemies down one at a time rather than two at a time. I say save the table the pain of a slow drawn-out fight when it should be fast and crazy with enemies getting thrown everywhere like Sauron crushing the elves in the prologue of Fellowship by allowing the "over-damage" to flow into other enemies. You'll be saving everyone sanity I suspect. [/QUOTE]
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