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Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7946505" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Muto-Otyugh</strong></span></p><p>Large Aberration</p><p><strong>Hit Dice:</strong> 4d8+8 (26 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Armor Class:</strong> 16 (–1 size, +5 natural, +2 heavy wooden shield) touch 10, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +3/+9</p><p><strong>Attack:</strong> Tentacle +4 melee (1d4+2)</p><p><strong>Full Attack:</strong> 2 Tentacles +4 melee (1d4+2) and bite –1 melee (1d3+1 plus disease) or tentacle +4 melee (1d4+2) and heavy shield +4 melee (1d6+2) and bite –1 melee (1d3+1 plus disease)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. (5 ft. with bite)</p><p><strong>Special Attacks:</strong> Constrict 1d4+2, gnaw 1d3+1, improved grab</p><p><strong>Special Qualities:</strong> All-around facing, darkvision 90 ft., immunity to disease, scent, squeeze through, telepathy 40 ft.</p><p><strong>Saves:</strong> Fort +3, Ref +3, Will +5</p><p><strong>Abilities:</strong> Str 14, Dex 10, Con 15, Int 10, Wis 12, Cha 9</p><p><strong>Skills:</strong> Bluff +0* [<em>+2 with telepathy</em>], Diplomacy +0* [<em>+2 with telepathy</em>], Escape Artist +5, Hide +0* [<em>+4 in sewage</em>], Listen +4, Sense Motive +2* [<em>+4 with telepathy</em>], Spot +6</p><p><strong>Feats:</strong> Lightning Reflexes, Shield Proficiency</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, pair, or cluster (3–4)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3?</p><p></p><p><em>This creature's conical body stands upon three short legs and reaches as high as a tall man's head, not including the yard-long eyestalk atop its body.</em> <em>A pair of long, slim tentacles protrude from opposite sides of its body, both end in trifoil claspers lined with suckers which appear as dextrous as a human hand. In front of the body is a triangular mouth, with an impressive collection of cutting and grinding teeth. A string of three large eyes are set in the tip of the wormlike stalk protruding from the top of its body, the eyestalk stares at you intently, but frequently flicks around to scan its surroundings. The only other obvious feature about this creature is its unpleasant smell, a horrible stink resembling a mixture of pungent dung, rotting sewage and cheap perfume.</em></p><p></p><p>A typical muto-otyugh has a body 3 feet in diameter and stands 6 feet tall, not including its 3 foot long eyestalk or 10 foot long tentacles. It weighs about 500 pounds.</p><p></p><p>Muto-otyughs are creations of an ancient magical civilisation, formed from otyugh stock to solve that long-dead culture’s waste disposal needs.</p><p></p><p>Muto-otyughs can eat almost anything organic, they can thrive on a diet of dung and refuse but delight in savouring any kind of cuisine. A muto-otyugh almost always works in some form of refuse management or sewer engineering, occupations to which they are instinctively drawn. They do not discriminate for or against any species or alignment of sapient, provided they are part of the natural cycle of producing, transforming or consuming waste. Thus, all muto-otyughs view undead as abominations which should be destroyed, although for a rather idiosyncratic reason.</p><p></p><p>Unlike regular otyughs, a muto-otyugh's bite does not carry disease. Indeed, their saliva is a powerful antiseptic, useful when cleaning sewers and privies. Some are still puzzled as to why other races so often refuse their offer to lick their wounds clean of infection.</p><p></p><p>A few muto-otyugh become adventurers, a career they’ve prove surprisingly adept at. Cleaning out dungeons is something they were bred for, after all.</p><p></p><p>Muto-otyughs are proficient in simple weapons and shields.</p><p></p><p>All muto-otyughs can communicate telepathically with any sapient creature, but are also capable of speech.</p><p></p><p>A typical muto-otyugh speaks and is literate in Common and one other language, usually a major language of whatever waste-producing race it lives among, such as Elf, Dwarf, Orc, Goblin or Giant. They can also "speak" and comprehend the racial language of otyughs and their kin, much of which is non-verbal (tentacle and eye stalk gestures, body posture and movement and discharging meaningful smells, plus telepathic projection and reception).</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Muto-otyughs are mild mannered, most only fight in self defence or when overcome with starvation. They are extraordinarily difficult to surprise, due to their telepathy and superb vision, their eyestalk-instincts constantly scans all directions for threats. Muto-otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.</p><p></p><p><strong>All-Around Facing (Ex):</strong> Muto-otyughs can not be flanked. A muto-otyugh’s tripodal gait allows it to turn around with startling speed, when combined with their flexible eyestalk and tentacles they can look, move and fight in any direction with equal faculty.</p><p></p><p><strong>Constrict (Ex):</strong> A muto-otyugh deals automatic tentacle damage with a successful grapple check.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, A muto-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict or Gnaw.</p><p></p><p><strong>Gnaw (Ex):</strong> A muto-otyugh can deal automatic bite damage with a successful grapple check.</p><p></p><p><strong>Squeeze Through (Ex):</strong> Due to its malleable, rubbery body a muto-otyugh is considered one size category smaller when it is squeezing through confined spaces. This accounts for a muto-otyugh's racial bonus to Escape Artist checks.</p><p></p><p><strong>Telepathy (Su):</strong> As a full round action, a muto-otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 40 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The muto-otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state.</p><p></p><p>A muto-otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although it will not fully translate any complex or abstract concepts. For example, if a person offers a complicated peace treaty to a muto-otyugh it may only understand "Me give food, we make friends".</p><p></p><p>As well as receiving thoughts, a muto-otyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same basic concepts as its ability to receive thoughts.</p><p></p><p>Muto-otyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as <em>thought shield</em> or <em>mind blank</em>.</p><p></p><p>A muto otyugh gains a +2 circumstance bonus to Bluff, Diplomacy and Sense Motive checks against creatures it can "read" with its telepathy.</p><p></p><p><strong>Skills:</strong> Muto-otyughs have a +2 racial bonus on Spot checks from its keen eyesight and a +4 racial bonus on Escape Artist checks.</p><p></p><p>*A muto-otyugh has a +4 racial bonus on Hide checks when in a sewer or cesspit, due to its natural coloration.</p><p></p><p><span style="font-size: 18px"><strong>Muto-Otyughs As Characters</strong></span></p><p>Muto-otyugh characters possess the following racial traits.</p><ul> <li data-xf-list-type="ul">+4 Strength, +4 Intelligence, +2 Wisdom, –2 Charisma.</li> <li data-xf-list-type="ul">Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</li> <li data-xf-list-type="ul">Natural weapons: A muto-otyugh has two tentacle attacks with a base damage of 1d4 and a bite attack with a base damage of 1d3.</li> <li data-xf-list-type="ul">Space/Reach: 10 feet/10 feet. (5 feet with bite)</li> <li data-xf-list-type="ul">A muto-otyugh’s base land speed is 20 feet.</li> <li data-xf-list-type="ul">Darkvision: muto-otyughs can see in the dark up to 90 feet.</li> <li data-xf-list-type="ul">Racial Hit Dice: A muto-otyugh begins with four levels of aberration, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +4.</li> <li data-xf-list-type="ul">Racial Skills: A muto-otyugh’s aberration levels give it skill points equal to 7 × (2 + Int modifier [minimum 1]). Its class skills are Bluff, Diplomacy, Escape Artist, Hide, Listen, Sense Motive and Spot.</li> <li data-xf-list-type="ul">Racial Feats: A muto-otyugh’s aberration levels give it two feats.</li> <li data-xf-list-type="ul">+5 natural armor bonus.</li> <li data-xf-list-type="ul">Special Attacks (see above): Constrict, gnaw, improved grab.</li> <li data-xf-list-type="ul">Special Qualities (see above): All-around facing, immunity to disease, scent, squeeze through, telepathy 40 ft..</li> <li data-xf-list-type="ul">Automatic Languages: Common, Otyugh plus one free language. Bonus Languages: Elf, Dwarf, Giant, Goblin, Orc.</li> <li data-xf-list-type="ul">Favored Class: Fighter.</li> <li data-xf-list-type="ul">Level adjustment +4.</li> </ul><p></p><p><span style="font-size: 18px"><strong>Sample Creature</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Sewer Workers Union Chaircreature Cloacilla</strong></span></p><p><strong>Muto-Otyugh, 4th level Expert</strong></p><p>Large Aberration</p><p><strong>Hit Dice:</strong> 4d8+4d6+8 (40 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 20 ft. (4 squares)</p><p><strong>Armor Class:</strong> 18 (–1 size, +5 natural, +2 leather, +2 heavy wooden shield) touch 10, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +6/+9</p><p><strong>Attack:</strong> Tentacle +8 melee (1d4+1)</p><p><strong>Full Attack:</strong> 2 Tentacles +5 melee (1d4+1) and bite +0 melee (1d3 plus disease) or tentacle +5 melee (1d4+1) and heavy shield +5 melee (1d6+1) and bite +0 melee (1d3 plus disease)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. (5 ft. with bite)</p><p><strong>Special Attacks:</strong> Constrict 1d4+2, gnaw 1d3+1, improved grab</p><p><strong>Special Qualities:</strong> All-around facing, darkvision 90 ft., immunity to disease, scent, squeeze through, telepathy 40 ft.</p><p><strong>Saves:</strong> Fort +3, Ref +4, Will +9</p><p><strong>Abilities:</strong> Str 12, Dex 10, Con 13, Int 14, Wis 14, Cha 10</p><p><strong>Skills:</strong> Decipher Script +5, Decipher Script +3, Disable Device +6, Diplomacy +13, Disguise +0 [<em>+2 acting</em>]. Escape Artist +5, Heal +5, Hide +0 [<em>+4 in sewage</em>], Intimidate +2, Knowledge (Architecture and engineering) +5, Listen +5, Open Lock +3, Profession (sewer worker) +5, Search +6, Spot +9, Sense Motive +7, Swim +4, Use Magic Device +6</p><p><strong>Feats:</strong> Lightning Reflexes, Negotiator, Shield Proficiency</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, pair, or cluster (3–4)</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3?</p><p></p><p>Proficient in simple weapons, light armour and shields.</p><p></p><p><span style="color: green"><span style="font-size: 18px"><strong>Design Notes</strong></span></span></p><p><span style="color: green">Writing the Otyugh and Neo-Otyugh inspired me to writeup a "character-classable" version of the Otyugh. Based stats on <strong>Juvenile Otyugh</strong> with changed proportions (taller & slimmer), manipulative trifoil claspers, reduced natural weapons damage, a Neo-Otyugh's intelligence & special abilities and advancement by character class.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Sample is a level four Expert. It needs an additional feat but I couldn't decide what to give it. Maybe Skill Focus in its Knowledge or Profession skills?</span></p><p><span style="color: green"></span></p><p><span style="color: green">After some consideration I realized Cloacilla's original stats didn't have enough negotiating ability to be an effective union rep so rearranged the abilities to increase its (or should it be her?) Charisma, Diplomacy and Sense motive and selected Negotiator for the feat gained at 6 HD. </span></p><p></p><p><span style="color: red"><strong>Build Notes</strong></span></p><p><span style="color: red"></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Muto-Otyugh</strong></span></span></p><p><span style="color: red"><span style="font-size: 12px">14 skill points</span></span></p><p><span style="color: red"><span style="font-size: 12px">Bluff 1S–1Cha, Diplomacy 1S–1Cha, Escape Artist 1S+R4+Dex0, Hide 4S–4size+Dex0, Listen 3S+1Wis, Sense Motive 1S+1Wis, Spot 3S+R2+1Wis</span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Skills:</strong> Bluff +0* [<em>+2 with telepathy</em>], Diplomacy +0* [<em>+2 with telepathy</em>], Escape Artist +5, Hide +0* [<em>+4 in sewage</em>], Listen +4, Sense Motive +2* [<em>+4 with telepathy</em>], Spot +6</span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Cloacilla</strong></span></span></p><p><span style="color: red"><span style="font-size: 12px">Non-elite array 13, 12, 11, 10, 9, 8</span></span></p><p><span style="color: red"><span style="font-size: 12px">-></span></span></p><p><span style="color: red"><span style="font-size: 12px">Str 8+4=12, Dex 10=10, Con 9+4=13, Int 13+1=14, Wis 11+2+1=14, Cha 12–2=10</span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Aberration HD</strong> (2+2)×7 = 28 skill points</span></span></p><p><span style="color: red"><span style="font-size: 12px">Bluff 5SP, Diplomacy 7SP, Escape Artist 1SP, Hide 4SP, Listen 3SP, Sense Motive 5SP, Spot 3SP </span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Expert Levels</strong> (6+2)*4 = 32 skills points: any 10 skills</span></span></p><p><span style="color: red"><span style="font-size: 12px">Decipher Script 1SP, Disable Device 4SP, Heal 3SP, Knowledge (Architecture and engineering) 3SP, Open Lock 3SP, Profession (sewer worker) 3SP, Search 4SP, Spot 2SP, Swim 3SP, Use Magic Device 6SP</span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px">Bluff 5 ranks CHA</span></span></p><p><span style="color: red"><span style="font-size: 12px">Decipher Script 1 rank INT</span></span></p><p><span style="color: red"><span style="font-size: 12px">Disable Device 4 ranks INT</span></span></p><p><span style="color: red"><span style="font-size: 12px">Diplomacy 7 ranks CHA</span></span></p><p><span style="color: red"><span style="font-size: 12px">Escape Artist 1 rank DEX</span></span></p><p><span style="color: red"><span style="font-size: 12px">Heal 3 ranks WIS</span></span></p><p><span style="color: red"><span style="font-size: 12px">Hide 4 ranks DEX</span></span></p><p><span style="color: red"><span style="font-size: 12px">Knowledge (Architecture and engineering) 3 ranks INT</span></span></p><p><span style="color: red"><span style="font-size: 12px">Listen 3 ranks WIS</span></span></p><p><span style="color: red"><span style="font-size: 12px">Open Lock 3 ranks DEX</span></span></p><p><span style="color: red"><span style="font-size: 12px">Profession (sewer worker) 3 ranks WIS</span></span></p><p><span style="color: red"><span style="font-size: 12px">Search 4 ranks INT</span></span></p><p><span style="color: red"><span style="font-size: 12px">Sense Motive 5 ranks Wis</span></span></p><p><span style="color: red"><span style="font-size: 12px">Spot 3+2 ranks WIS</span></span></p><p><span style="color: red"><span style="font-size: 12px">Swim 3 ranks STR</span></span></p><p><span style="color: red"><span style="font-size: 12px">Use Magic Device 6 ranks CHA</span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Skills:</strong> Bluff 5S+Cha0, Decipher Script 1S+Int2, Disable Device 4S+Int2, Diplomacy 7S+Cha0+2F+4synergy, Disguise Cha0+2synergy, Escape Artist 1S+Dex0+4R, Heal 3S+Wis2, Hide 4S+Dex0–size4 [<em>+4R in sewage</em>], Intimidate Cha0+2synergy, Knowledge (Architecture and engineering) 3S+Int2, Listen 3S+2Wis, Open Lock 3S+Dex0, Profession (sewer worker) 3S+2Wis, Search 4S+2Int, Sense Motive 5S+Cha0+2F, Spot 5S+2Wis+2R, Swim 3S+Str1, Use Magic Device 6S+Cha0</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7946505, member: 57383"] [SIZE=6][B]Muto-Otyugh[/B][/SIZE] Large Aberration [B]Hit Dice:[/B] 4d8+8 (26 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 16 (–1 size, +5 natural, +2 heavy wooden shield) touch 10, flat-footed 16 [B]Base Attack/Grapple:[/B] +3/+9 [B]Attack:[/B] Tentacle +4 melee (1d4+2) [B]Full Attack:[/B] 2 Tentacles +4 melee (1d4+2) and bite –1 melee (1d3+1 plus disease) or tentacle +4 melee (1d4+2) and heavy shield +4 melee (1d6+2) and bite –1 melee (1d3+1 plus disease) [B]Space/Reach:[/B] 10 ft./10 ft. (5 ft. with bite) [B]Special Attacks:[/B] Constrict 1d4+2, gnaw 1d3+1, improved grab [B]Special Qualities:[/B] All-around facing, darkvision 90 ft., immunity to disease, scent, squeeze through, telepathy 40 ft. [B]Saves:[/B] Fort +3, Ref +3, Will +5 [B]Abilities:[/B] Str 14, Dex 10, Con 15, Int 10, Wis 12, Cha 9 [B]Skills:[/B] Bluff +0* [[I]+2 with telepathy[/I]], Diplomacy +0* [[I]+2 with telepathy[/I]], Escape Artist +5, Hide +0* [[I]+4 in sewage[/I]], Listen +4, Sense Motive +2* [[I]+4 with telepathy[/I]], Spot +6 [B]Feats:[/B] Lightning Reflexes, Shield Proficiency [B]Environment:[/B] Underground [B]Organization:[/B] Solitary, pair, or cluster (3–4) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3? [I]This creature's conical body stands upon three short legs and reaches as high as a tall man's head, not including the yard-long eyestalk atop its body.[/I] [I]A pair of long, slim tentacles protrude from opposite sides of its body, both end in trifoil claspers lined with suckers which appear as dextrous as a human hand. In front of the body is a triangular mouth, with an impressive collection of cutting and grinding teeth. A string of three large eyes are set in the tip of the wormlike stalk protruding from the top of its body, the eyestalk stares at you intently, but frequently flicks around to scan its surroundings. The only other obvious feature about this creature is its unpleasant smell, a horrible stink resembling a mixture of pungent dung, rotting sewage and cheap perfume.[/I] A typical muto-otyugh has a body 3 feet in diameter and stands 6 feet tall, not including its 3 foot long eyestalk or 10 foot long tentacles. It weighs about 500 pounds. Muto-otyughs are creations of an ancient magical civilisation, formed from otyugh stock to solve that long-dead culture’s waste disposal needs. Muto-otyughs can eat almost anything organic, they can thrive on a diet of dung and refuse but delight in savouring any kind of cuisine. A muto-otyugh almost always works in some form of refuse management or sewer engineering, occupations to which they are instinctively drawn. They do not discriminate for or against any species or alignment of sapient, provided they are part of the natural cycle of producing, transforming or consuming waste. Thus, all muto-otyughs view undead as abominations which should be destroyed, although for a rather idiosyncratic reason. Unlike regular otyughs, a muto-otyugh's bite does not carry disease. Indeed, their saliva is a powerful antiseptic, useful when cleaning sewers and privies. Some are still puzzled as to why other races so often refuse their offer to lick their wounds clean of infection. A few muto-otyugh become adventurers, a career they’ve prove surprisingly adept at. Cleaning out dungeons is something they were bred for, after all. Muto-otyughs are proficient in simple weapons and shields. All muto-otyughs can communicate telepathically with any sapient creature, but are also capable of speech. A typical muto-otyugh speaks and is literate in Common and one other language, usually a major language of whatever waste-producing race it lives among, such as Elf, Dwarf, Orc, Goblin or Giant. They can also "speak" and comprehend the racial language of otyughs and their kin, much of which is non-verbal (tentacle and eye stalk gestures, body posture and movement and discharging meaningful smells, plus telepathic projection and reception). [B][SIZE=5]Combat[/SIZE][/B] Muto-otyughs are mild mannered, most only fight in self defence or when overcome with starvation. They are extraordinarily difficult to surprise, due to their telepathy and superb vision, their eyestalk-instincts constantly scans all directions for threats. Muto-otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths. [B]All-Around Facing (Ex):[/B] Muto-otyughs can not be flanked. A muto-otyugh’s tripodal gait allows it to turn around with startling speed, when combined with their flexible eyestalk and tentacles they can look, move and fight in any direction with equal faculty. [B]Constrict (Ex):[/B] A muto-otyugh deals automatic tentacle damage with a successful grapple check. [B]Improved Grab (Ex):[/B] To use this ability, A muto-otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Constrict or Gnaw. [B]Gnaw (Ex):[/B] A muto-otyugh can deal automatic bite damage with a successful grapple check. [B]Squeeze Through (Ex):[/B] Due to its malleable, rubbery body a muto-otyugh is considered one size category smaller when it is squeezing through confined spaces. This accounts for a muto-otyugh's racial bonus to Escape Artist checks. [B]Telepathy (Su):[/B] As a full round action, a muto-otyugh can automatically detect the presence of any conscious being with an Intelligence score within a 40 foot radius of its position. It can sense the direction of the mind, but not their intelligence or precise location. The muto-otyugh can not delve into the thoughts of the minds it detects, but can sense their general emotional state. A muto-otyugh's telepathy allows it to comprehend the basic meaning of any communications the minds it detects attempt to make, although it will not fully translate any complex or abstract concepts. For example, if a person offers a complicated peace treaty to a muto-otyugh it may only understand "Me give food, we make friends". As well as receiving thoughts, a muto-otyugh can project its own thoughts to be "heard" by any unshielded mind within range of its telepathy. Its ability to project thoughts is limited to the same basic concepts as its ability to receive thoughts. Muto-otyugh telepathy can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. It is useless against any effect that blocks mind-affecting powers, such as [I]thought shield[/I] or [I]mind blank[/I]. A muto otyugh gains a +2 circumstance bonus to Bluff, Diplomacy and Sense Motive checks against creatures it can "read" with its telepathy. [B]Skills:[/B] Muto-otyughs have a +2 racial bonus on Spot checks from its keen eyesight and a +4 racial bonus on Escape Artist checks. *A muto-otyugh has a +4 racial bonus on Hide checks when in a sewer or cesspit, due to its natural coloration. [SIZE=5][B]Muto-Otyughs As Characters[/B][/SIZE] Muto-otyugh characters possess the following racial traits. [LIST] [*]+4 Strength, +4 Intelligence, +2 Wisdom, –2 Charisma. [*]Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. [*]Natural weapons: A muto-otyugh has two tentacle attacks with a base damage of 1d4 and a bite attack with a base damage of 1d3. [*]Space/Reach: 10 feet/10 feet. (5 feet with bite) [*]A muto-otyugh’s base land speed is 20 feet. [*]Darkvision: muto-otyughs can see in the dark up to 90 feet. [*]Racial Hit Dice: A muto-otyugh begins with four levels of aberration, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +4. [*]Racial Skills: A muto-otyugh’s aberration levels give it skill points equal to 7 × (2 + Int modifier [minimum 1]). Its class skills are Bluff, Diplomacy, Escape Artist, Hide, Listen, Sense Motive and Spot. [*]Racial Feats: A muto-otyugh’s aberration levels give it two feats. [*]+5 natural armor bonus. [*]Special Attacks (see above): Constrict, gnaw, improved grab. [*]Special Qualities (see above): All-around facing, immunity to disease, scent, squeeze through, telepathy 40 ft.. [*]Automatic Languages: Common, Otyugh plus one free language. Bonus Languages: Elf, Dwarf, Giant, Goblin, Orc. [*]Favored Class: Fighter. [*]Level adjustment +4. [/LIST] [SIZE=5][B]Sample Creature Sewer Workers Union Chaircreature Cloacilla[/B][/SIZE] [B]Muto-Otyugh, 4th level Expert[/B] Large Aberration [B]Hit Dice:[/B] 4d8+4d6+8 (40 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 18 (–1 size, +5 natural, +2 leather, +2 heavy wooden shield) touch 10, flat-footed 18 [B]Base Attack/Grapple:[/B] +6/+9 [B]Attack:[/B] Tentacle +8 melee (1d4+1) [B]Full Attack:[/B] 2 Tentacles +5 melee (1d4+1) and bite +0 melee (1d3 plus disease) or tentacle +5 melee (1d4+1) and heavy shield +5 melee (1d6+1) and bite +0 melee (1d3 plus disease) [B]Space/Reach:[/B] 10 ft./10 ft. (5 ft. with bite) [B]Special Attacks:[/B] Constrict 1d4+2, gnaw 1d3+1, improved grab [B]Special Qualities:[/B] All-around facing, darkvision 90 ft., immunity to disease, scent, squeeze through, telepathy 40 ft. [B]Saves:[/B] Fort +3, Ref +4, Will +9 [B]Abilities:[/B] Str 12, Dex 10, Con 13, Int 14, Wis 14, Cha 10 [B]Skills:[/B] Decipher Script +5, Decipher Script +3, Disable Device +6, Diplomacy +13, Disguise +0 [[I]+2 acting[/I]]. Escape Artist +5, Heal +5, Hide +0 [[I]+4 in sewage[/I]], Intimidate +2, Knowledge (Architecture and engineering) +5, Listen +5, Open Lock +3, Profession (sewer worker) +5, Search +6, Spot +9, Sense Motive +7, Swim +4, Use Magic Device +6 [B]Feats:[/B] Lightning Reflexes, Negotiator, Shield Proficiency [B]Environment:[/B] Underground [B]Organization:[/B] Solitary, pair, or cluster (3–4) [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Standard [B]Alignment:[/B] Neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3? Proficient in simple weapons, light armour and shields. [COLOR=green][SIZE=5][B]Design Notes[/B][/SIZE] Writing the Otyugh and Neo-Otyugh inspired me to writeup a "character-classable" version of the Otyugh. Based stats on [B]Juvenile Otyugh[/B] with changed proportions (taller & slimmer), manipulative trifoil claspers, reduced natural weapons damage, a Neo-Otyugh's intelligence & special abilities and advancement by character class. Sample is a level four Expert. It needs an additional feat but I couldn't decide what to give it. Maybe Skill Focus in its Knowledge or Profession skills? After some consideration I realized Cloacilla's original stats didn't have enough negotiating ability to be an effective union rep so rearranged the abilities to increase its (or should it be her?) Charisma, Diplomacy and Sense motive and selected Negotiator for the feat gained at 6 HD. [/COLOR] [COLOR=red][B]Build Notes[/B] [SIZE=3][B]Muto-Otyugh[/B] 14 skill points Bluff 1S–1Cha, Diplomacy 1S–1Cha, Escape Artist 1S+R4+Dex0, Hide 4S–4size+Dex0, Listen 3S+1Wis, Sense Motive 1S+1Wis, Spot 3S+R2+1Wis [B]Skills:[/B] Bluff +0* [[I]+2 with telepathy[/I]], Diplomacy +0* [[I]+2 with telepathy[/I]], Escape Artist +5, Hide +0* [[I]+4 in sewage[/I]], Listen +4, Sense Motive +2* [[I]+4 with telepathy[/I]], Spot +6 [B]Cloacilla[/B] Non-elite array 13, 12, 11, 10, 9, 8 -> Str 8+4=12, Dex 10=10, Con 9+4=13, Int 13+1=14, Wis 11+2+1=14, Cha 12–2=10 [B]Aberration HD[/B] (2+2)×7 = 28 skill points Bluff 5SP, Diplomacy 7SP, Escape Artist 1SP, Hide 4SP, Listen 3SP, Sense Motive 5SP, Spot 3SP [B]Expert Levels[/B] (6+2)*4 = 32 skills points: any 10 skills Decipher Script 1SP, Disable Device 4SP, Heal 3SP, Knowledge (Architecture and engineering) 3SP, Open Lock 3SP, Profession (sewer worker) 3SP, Search 4SP, Spot 2SP, Swim 3SP, Use Magic Device 6SP Bluff 5 ranks CHA Decipher Script 1 rank INT Disable Device 4 ranks INT Diplomacy 7 ranks CHA Escape Artist 1 rank DEX Heal 3 ranks WIS Hide 4 ranks DEX Knowledge (Architecture and engineering) 3 ranks INT Listen 3 ranks WIS Open Lock 3 ranks DEX Profession (sewer worker) 3 ranks WIS Search 4 ranks INT Sense Motive 5 ranks Wis Spot 3+2 ranks WIS Swim 3 ranks STR Use Magic Device 6 ranks CHA [B]Skills:[/B] Bluff 5S+Cha0, Decipher Script 1S+Int2, Disable Device 4S+Int2, Diplomacy 7S+Cha0+2F+4synergy, Disguise Cha0+2synergy, Escape Artist 1S+Dex0+4R, Heal 3S+Wis2, Hide 4S+Dex0–size4 [[I]+4R in sewage[/I]], Intimidate Cha0+2synergy, Knowledge (Architecture and engineering) 3S+Int2, Listen 3S+2Wis, Open Lock 3S+Dex0, Profession (sewer worker) 3S+2Wis, Search 4S+2Int, Sense Motive 5S+Cha0+2F, Spot 5S+2Wis+2R, Swim 3S+Str1, Use Magic Device 6S+Cha0[/SIZE][/COLOR] [/QUOTE]
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