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Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 8628785" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Wombat</strong></span></p><p>Medium Animal</p><p><strong>Hit</strong> <strong>Dice:</strong> 2d8+7 (16 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor</strong> <strong>Class:</strong> 15 (+1 Dex, +4 natural), touch 11, flat-footed 14</p><p><strong>Base</strong> <strong>Attack/Grapple:</strong> +1/+3 [<em>+7 with Tunnel Crush</em>]</p><p><strong>Attack:</strong> Bite +3 melee (1d6+2); or claw +3 melee (1d4+1)</p><p><strong>Full</strong> <strong>Attack:</strong> Bite +3 melee (1d6+2) and 2 claws –2 melee (1d4+1); or 2 claws +3 melee (1d4+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special</strong> <strong>Attacks:</strong> Bowl over, tunnel crush (2d4+2)</p><p><strong>Special</strong> <strong>Qualities:</strong> Iron butt (<em>DR 4/—</em>), low-light vision, scent, stability</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 15, Dex 12, Con 15, Int 2, Wis 12, Cha 5</p><p><strong>Skills:</strong> Listen +5, Survival +2</p><p><strong>Feats:</strong> Toughness</p><p><strong>Environment:</strong> Temperate and warm plains, forests, hills or mountains</p><p><strong>Organization:</strong> Solitary, pair, or wisdom (3–5)</p><p><strong>Challenge</strong> <strong>Rating:</strong> 1/2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3 HD (Medium)</p><p><strong>Level</strong> <strong>Adjustment:</strong> —</p><p></p><p><em>A furry quadruped roughly the size of a sheep, but much stockier with short muscular legs and a thick body whose heavy hindquarters appear tailless. Its large round head has tiny eyes, a flat nose and small triangular ears</em>.</p><p></p><p>Wombats are burrowing marsupials who can survive in many environments but prefer shrub-covered heathland and forests. Its thick fur is a uniform hue without spots or patterns; the color is usually some shade of grey-brown but can range from sandy ochre to coal black.</p><p></p><p>Primarily nocturnal creatures, a wombat normally stays in its burrow when it's hot or sunny, emerging at dusk to roam until dawn. They will forage during the day if it's cool or cloudy. Wombats are unfussy herbivores who eat many types of vegetation, including grasses, herbs, bark and roots.</p><p></p><p>A wombat is an excellent digger, using its powerful foreclaws and rodent-like teeth to excavate their burrows (which can be quite extensive) and undermine obstacles such as fences. They mark territory with piles of droppings that have a distinctive cubic shape, making them easy to stack and unlikely to roll away. A wombat has very poor eyesight but an excellent nose, so may use the scent of its own dropping stacks as navigational markers to return to their lair.</p><p></p><p>Another peculiarity of wombats is that their hindquarters are armored with extremely thick cartilage, making a wombat very hard to injure with attacks from behind. The wombat's tail is a negligible stub too small for pursuing predators to attack and requiring a close examination to even see.</p><p></p><p>A wombat has a relatively slow metabolism and does not like to hurry, although it can if it needs to. They are not very sociable animals but may be encountered in families of up to five or so, usually a mother and her offspring. Female wombats carry single offspring in a backwards-pointing pouch (an adaptation for their burrowing lifestyle).</p><p></p><p>A typical wombat is a little over 3 feet long and weighs between 50 and 70 pounds.</p><p></p><p><span style="font-size: 18px"><strong>Combat</strong></span></p><p>A wombat may look placid and roly-poly but can fight fiercely. A threatened wombat usually prefers to retreat to a burrow rather than fight, possibly bowling over an opponent to reach the safety of its den, but if no burrow is nearby it defends itself vigorously with its teeth and claws.</p><p></p><p>Opponents who pursue a wombat into its burrow may regret it. Their attacks will be resisted by the wombat's Iron Butt defense and the wombat can counterattack with donkey-like kicks from its hind claws or its Tunnel Crush special attack.</p><p></p><p><strong>Bowl Over (Ex):</strong> If a wombat makes a Bull Rush and beats the defender's Strength check (+6 check modifier, including a +4 bonus from its Stability trait), its opponent must succeed a DC 13 Balance or Reflex save or fall prone. Should the opponent fall prone, instead of pushing them back with the Bull Rush the wombat can use the remainder of its normal movement to pass through the opponent's space and continue beyond it, although each square of the fallen opponent's space the wombat moves into counts as two squares of movement. The save DC is Strength-based.</p><p></p><p><strong>Iron Butt (Ex):</strong> A wombat has Damage Reduction 4/— against attacks from behind.</p><p></p><p><strong>Stability (Ex):</strong> A wombat gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p></p><p><strong>Tunnel Crush (Ex):</strong> If a wombat is in a confined space with an opponent, such as its burrow, it can use its reinforced hindquarters to pin its enemy to the wall or ceiling and then use its powerful legs to crush them against that surface. Resolve this as a grapple attack (+3 melee, +7 grapple modifier) with a +4 circumstance bonus to the grapple check. A Tunnel Crush grapple does 2d4+2 bludgeoning damage with the "Damage Your Opponent" option, and should the wombat opts to do lethal damage the opposed grapple check does not take the usual –4 penalty.</p><p></p><p><span style="color: green"><span style="font-size: 18px"><strong>Design Notes</strong></span></span></p><p><span style="color: green">Curiously, wombats never received official D&D stats. They are mentioned in the <em>Dragon Magazine #186</em> (October 1992) article "The Voyage of the Princess Ark - Part 33: Lords of shade and hue" by Bruce A. Heard but are not given BECMI stats in the accompanying Flora and fauna section. That'll never do, so I whipped up the above.</span></p><p><span style="color: green"></span></p><p><span style="color: green">An earlier draft only had "Bite +3 melee (1d4+2) and 2 claws –2 melee (1d4+1)" as the full attack, but I went for a more damaging 1d6+2 bite since most accounts of wombat attacks I came across emphasized bite injuries, but I added an "or 2 claws" option to represent them focusing on using their powerful legs to kick and scratch, which usually happens when they defend against rear attacks with their hind legs.</span></p><p></p><p><span style="color: red"><strong>Build Notes</strong></span></p><p><span style="color: red"><strong><span style="font-size: 12px">Skill Ranks:</span></strong><span style="font-size: 12px"> Listen 4, Survival 1.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8628785, member: 57383"] [SIZE=6][B]Wombat[/B][/SIZE] Medium Animal [B]Hit[/B] [B]Dice:[/B] 2d8+7 (16 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor[/B] [B]Class:[/B] 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 [B]Base[/B] [B]Attack/Grapple:[/B] +1/+3 [[I]+7 with Tunnel Crush[/I]] [B]Attack:[/B] Bite +3 melee (1d6+2); or claw +3 melee (1d4+1) [B]Full[/B] [B]Attack:[/B] Bite +3 melee (1d6+2) and 2 claws –2 melee (1d4+1); or 2 claws +3 melee (1d4+1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] Bowl over, tunnel crush (2d4+2) [B]Special[/B] [B]Qualities:[/B] Iron butt ([I]DR 4/—[/I]), low-light vision, scent, stability [B]Saves:[/B] Fort +5, Ref +4, Will +1 [B]Abilities:[/B] Str 15, Dex 12, Con 15, Int 2, Wis 12, Cha 5 [B]Skills:[/B] Listen +5, Survival +2 [B]Feats:[/B] Toughness [B]Environment:[/B] Temperate and warm plains, forests, hills or mountains [B]Organization:[/B] Solitary, pair, or wisdom (3–5) [B]Challenge[/B] [B]Rating:[/B] 1/2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 3 HD (Medium) [B]Level[/B] [B]Adjustment:[/B] — [I]A furry quadruped roughly the size of a sheep, but much stockier with short muscular legs and a thick body whose heavy hindquarters appear tailless. Its large round head has tiny eyes, a flat nose and small triangular ears[/I]. Wombats are burrowing marsupials who can survive in many environments but prefer shrub-covered heathland and forests. Its thick fur is a uniform hue without spots or patterns; the color is usually some shade of grey-brown but can range from sandy ochre to coal black. Primarily nocturnal creatures, a wombat normally stays in its burrow when it's hot or sunny, emerging at dusk to roam until dawn. They will forage during the day if it's cool or cloudy. Wombats are unfussy herbivores who eat many types of vegetation, including grasses, herbs, bark and roots. A wombat is an excellent digger, using its powerful foreclaws and rodent-like teeth to excavate their burrows (which can be quite extensive) and undermine obstacles such as fences. They mark territory with piles of droppings that have a distinctive cubic shape, making them easy to stack and unlikely to roll away. A wombat has very poor eyesight but an excellent nose, so may use the scent of its own dropping stacks as navigational markers to return to their lair. Another peculiarity of wombats is that their hindquarters are armored with extremely thick cartilage, making a wombat very hard to injure with attacks from behind. The wombat's tail is a negligible stub too small for pursuing predators to attack and requiring a close examination to even see. A wombat has a relatively slow metabolism and does not like to hurry, although it can if it needs to. They are not very sociable animals but may be encountered in families of up to five or so, usually a mother and her offspring. Female wombats carry single offspring in a backwards-pointing pouch (an adaptation for their burrowing lifestyle). A typical wombat is a little over 3 feet long and weighs between 50 and 70 pounds. [SIZE=5][B]Combat[/B][/SIZE] A wombat may look placid and roly-poly but can fight fiercely. A threatened wombat usually prefers to retreat to a burrow rather than fight, possibly bowling over an opponent to reach the safety of its den, but if no burrow is nearby it defends itself vigorously with its teeth and claws. Opponents who pursue a wombat into its burrow may regret it. Their attacks will be resisted by the wombat's Iron Butt defense and the wombat can counterattack with donkey-like kicks from its hind claws or its Tunnel Crush special attack. [B]Bowl Over (Ex):[/B] If a wombat makes a Bull Rush and beats the defender's Strength check (+6 check modifier, including a +4 bonus from its Stability trait), its opponent must succeed a DC 13 Balance or Reflex save or fall prone. Should the opponent fall prone, instead of pushing them back with the Bull Rush the wombat can use the remainder of its normal movement to pass through the opponent's space and continue beyond it, although each square of the fallen opponent's space the wombat moves into counts as two squares of movement. The save DC is Strength-based. [B]Iron Butt (Ex):[/B] A wombat has Damage Reduction 4/— against attacks from behind. [B]Stability (Ex):[/B] A wombat gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [B]Tunnel Crush (Ex):[/B] If a wombat is in a confined space with an opponent, such as its burrow, it can use its reinforced hindquarters to pin its enemy to the wall or ceiling and then use its powerful legs to crush them against that surface. Resolve this as a grapple attack (+3 melee, +7 grapple modifier) with a +4 circumstance bonus to the grapple check. A Tunnel Crush grapple does 2d4+2 bludgeoning damage with the "Damage Your Opponent" option, and should the wombat opts to do lethal damage the opposed grapple check does not take the usual –4 penalty. [COLOR=green][SIZE=5][B]Design Notes[/B][/SIZE] Curiously, wombats never received official D&D stats. They are mentioned in the [I]Dragon Magazine #186[/I] (October 1992) article "The Voyage of the Princess Ark - Part 33: Lords of shade and hue" by Bruce A. Heard but are not given BECMI stats in the accompanying Flora and fauna section. That'll never do, so I whipped up the above. An earlier draft only had "Bite +3 melee (1d4+2) and 2 claws –2 melee (1d4+1)" as the full attack, but I went for a more damaging 1d6+2 bite since most accounts of wombat attacks I came across emphasized bite injuries, but I added an "or 2 claws" option to represent them focusing on using their powerful legs to kick and scratch, which usually happens when they defend against rear attacks with their hind legs.[/COLOR] [COLOR=red][B]Build Notes [SIZE=3]Skill Ranks:[/SIZE][/B][SIZE=3] Listen 4, Survival 1.[/SIZE][/COLOR] [/QUOTE]
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