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Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="Voadam" data-source="post: 178499" data-attributes="member: 2209"><p>Shark,</p><p></p><p>Well I can use flavor reasons to back up the mechanical game balance reasons. Clerics are both fighters and master spell casters, and have domain and channelling powers. There development would seem to be split between combat and divine spell casting development. Their use of mundane interpersonal skills is just less.</p><p></p><p>I'm certainly not advocating making classes strange with bizarre restrictions for game balance reasons.</p><p></p><p>Now if you see clerics as village priests then yes they should get more interaction skills. If they are divine military assault squads (knights templar, hospitallar, etc.) then they should focus on combat and divine might. Since that is how I view them the mechanics of the class (low skills/good combat and powers) fit the class concept in my mind.</p><p></p><p>If I were to argue game balance I would say that clerics are broken, not shafted<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> they get as many spells as wizards but high hit points, medium combat, and their spells do not suffer arcane failure. Plus they get every spell on their list automatically. True, their spells are about 2 levels behind arcane in causing damage, but I think their magical and mundane benefits more than balance this out. They can spontaneously turn their spells into heals and they get multiple powers.</p><p></p><p>If I had designed the core classes their would be priests with massive spell casting medium skills and poor combat abilities, clerics with mediums across the board and paladin/champions with good fighting and some powers. I might even have conflated paladins and clerics.</p><p></p><p>As far as the theologian and scholars, aren't these archetypes assumed to have high intelligence scores which mechanically serve the same function as boosting class skills?</p><p></p><p>I have no problem with your boosting skills across the board, it sounds like a fun backdrop. I just don't have a problem with low skill clerics as that meshes with my view of the class.</p><p></p><p>I think clerics are just right in comparison to the other classes for their number of skills (same as the wizard, less than a bard). I would have liked to see a divine spell casting priest with more skills and less direct combat abilities.</p><p></p><p>I also noticed you tend to give every class bonuses to skills they should have so giving the cleric these skills, since they fill the priest role in your campaign, seems fine for that campaign.</p></blockquote><p></p>
[QUOTE="Voadam, post: 178499, member: 2209"] Shark, Well I can use flavor reasons to back up the mechanical game balance reasons. Clerics are both fighters and master spell casters, and have domain and channelling powers. There development would seem to be split between combat and divine spell casting development. Their use of mundane interpersonal skills is just less. I'm certainly not advocating making classes strange with bizarre restrictions for game balance reasons. Now if you see clerics as village priests then yes they should get more interaction skills. If they are divine military assault squads (knights templar, hospitallar, etc.) then they should focus on combat and divine might. Since that is how I view them the mechanics of the class (low skills/good combat and powers) fit the class concept in my mind. If I were to argue game balance I would say that clerics are broken, not shafted:) they get as many spells as wizards but high hit points, medium combat, and their spells do not suffer arcane failure. Plus they get every spell on their list automatically. True, their spells are about 2 levels behind arcane in causing damage, but I think their magical and mundane benefits more than balance this out. They can spontaneously turn their spells into heals and they get multiple powers. If I had designed the core classes their would be priests with massive spell casting medium skills and poor combat abilities, clerics with mediums across the board and paladin/champions with good fighting and some powers. I might even have conflated paladins and clerics. As far as the theologian and scholars, aren't these archetypes assumed to have high intelligence scores which mechanically serve the same function as boosting class skills? I have no problem with your boosting skills across the board, it sounds like a fun backdrop. I just don't have a problem with low skill clerics as that meshes with my view of the class. I think clerics are just right in comparison to the other classes for their number of skills (same as the wizard, less than a bard). I would have liked to see a divine spell casting priest with more skills and less direct combat abilities. I also noticed you tend to give every class bonuses to skills they should have so giving the cleric these skills, since they fill the priest role in your campaign, seems fine for that campaign. [/QUOTE]
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Cleric´s 2 skill points is pathetic.
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