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Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="reiella" data-source="post: 178546" data-attributes="member: 160"><p>And I think Victim (I think it was him anyway) hit on a good point.</p><p></p><p>Don't use Int as a dump stat if you want to represent yourself as actually knowing a fair bit. Another fun bit is that clerics get more spells / day than wizards too.</p><p></p><p>A cleric of olidimara etc should necessitate having a high int, although stat requirements went poof. But that's my opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. A cleric has it hard if they want to maintain that many skills. Concentrate is required solely for combat casting, if you're a book brooder, why would you even concern yourself with this? Assuming even a minor 12 in int, they have enough to maintain 3 skills at max if they aren't human. Just because a skill is on their class list doesnt' mean that they need to take it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. A more modular cleric might be viable, but I like the shunenga and shaman for that aspect from OA.</p><p></p><p>One thing I might consider though is allowing certain domains to let you use knowledge : religion in place of another related knowledge (Undead domain would allow Knowledge Undead), but even then reluctant.</p><p></p><p>Look at the coveted druid that you mentioned. They get 2 more skill points per level. They are 'expected' to have Animal Empathy, Wilderness Lore, Intuit Direction, and Swim beyond those listed for cleric (exchange Knowledge nature for knowledge religon). By the logic of using their class skills to determine what's expected of them, the druid is even worse off than the cleric (2 more skills but 4 more that expected of them), and they lack the ability to wear most armor, shields, and weapons... and fewer spells/day.</p><p></p><p>My cleric currently struggles with skill points *shrug*. I put points in Concentrate, Spellcraft, Knowledge (Religion), and Knowledge (The Planes) each level (Took Cosmo: Knowledge-the Planes so I can meet the requirements for Sacred Exorcist before 12th <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). 12 in Int, and a human *shrug* not a big deal. Would I like Knowledge: Undead for that whole Sun aspect in his domain? yea, and I'll prolly be spending points in it after meeting the reqs for Sacred Exorcist. Heal just sucks to have/use... I make untrained use of it, but that's it. Cure Minor Wounds as others said.</p><p></p><p>At the other end of the spectrum there's my psion... Who currently gets 13 skill points per level (26 int, 4 base, 1 human). Needless to say he has maxed many skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Simply though,</p></blockquote><p></p>
[QUOTE="reiella, post: 178546, member: 160"] And I think Victim (I think it was him anyway) hit on a good point. Don't use Int as a dump stat if you want to represent yourself as actually knowing a fair bit. Another fun bit is that clerics get more spells / day than wizards too. A cleric of olidimara etc should necessitate having a high int, although stat requirements went poof. But that's my opinion ;). A cleric has it hard if they want to maintain that many skills. Concentrate is required solely for combat casting, if you're a book brooder, why would you even concern yourself with this? Assuming even a minor 12 in int, they have enough to maintain 3 skills at max if they aren't human. Just because a skill is on their class list doesnt' mean that they need to take it :). A more modular cleric might be viable, but I like the shunenga and shaman for that aspect from OA. One thing I might consider though is allowing certain domains to let you use knowledge : religion in place of another related knowledge (Undead domain would allow Knowledge Undead), but even then reluctant. Look at the coveted druid that you mentioned. They get 2 more skill points per level. They are 'expected' to have Animal Empathy, Wilderness Lore, Intuit Direction, and Swim beyond those listed for cleric (exchange Knowledge nature for knowledge religon). By the logic of using their class skills to determine what's expected of them, the druid is even worse off than the cleric (2 more skills but 4 more that expected of them), and they lack the ability to wear most armor, shields, and weapons... and fewer spells/day. My cleric currently struggles with skill points *shrug*. I put points in Concentrate, Spellcraft, Knowledge (Religion), and Knowledge (The Planes) each level (Took Cosmo: Knowledge-the Planes so I can meet the requirements for Sacred Exorcist before 12th :P). 12 in Int, and a human *shrug* not a big deal. Would I like Knowledge: Undead for that whole Sun aspect in his domain? yea, and I'll prolly be spending points in it after meeting the reqs for Sacred Exorcist. Heal just sucks to have/use... I make untrained use of it, but that's it. Cure Minor Wounds as others said. At the other end of the spectrum there's my psion... Who currently gets 13 skill points per level (26 int, 4 base, 1 human). Needless to say he has maxed many skills :). Simply though, [/QUOTE]
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