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Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="Voadam" data-source="post: 178634" data-attributes="member: 2209"><p>Shark,</p><p></p><p>A couple of suggestions, </p><p></p><p>Picking up a couple of points in a skill is fine, maxing it out makes you an expert at it. Take ride and swim as an example, a point or two to say you know how should be fine, unless you are a mongol or a knight, then you want to max out ride. The same for diplomacy to indicate you know some etiquette. Do you make that many rolls for social interaction or do you wing it based on their role play?</p><p></p><p>Do they all need perform? Do they each give speeches before the senate?</p><p></p><p>Climb can be replaced by magic, particularly for the wizards. </p><p></p><p>The cultured characters should warn the bruthish dwarven fighter to keep his mouth shut when dealing with the emperor.</p><p></p><p>I empathize with the cultured skill selection problems, I played a wizard who became a merchant prince. So the skills he wanted included appraisal, info gathering, diplomacy, sense motive, spell craft, concentration, knowledge political lore, knowledge general lore (trivia), knowledge arcana, spot, listen and profession merchant. I blew off bluff because I was an honest guy. Even with an int above 20 you can't get everything maxed out.</p><p></p><p>I was even considered "not a real mage" in the campaign because of my mercantile focus and not maxed out spellcraft or arcane knowledge, although I was regularly trading 9th level spells with archmages and dragons.</p></blockquote><p></p>
[QUOTE="Voadam, post: 178634, member: 2209"] Shark, A couple of suggestions, Picking up a couple of points in a skill is fine, maxing it out makes you an expert at it. Take ride and swim as an example, a point or two to say you know how should be fine, unless you are a mongol or a knight, then you want to max out ride. The same for diplomacy to indicate you know some etiquette. Do you make that many rolls for social interaction or do you wing it based on their role play? Do they all need perform? Do they each give speeches before the senate? Climb can be replaced by magic, particularly for the wizards. The cultured characters should warn the bruthish dwarven fighter to keep his mouth shut when dealing with the emperor. I empathize with the cultured skill selection problems, I played a wizard who became a merchant prince. So the skills he wanted included appraisal, info gathering, diplomacy, sense motive, spell craft, concentration, knowledge political lore, knowledge general lore (trivia), knowledge arcana, spot, listen and profession merchant. I blew off bluff because I was an honest guy. Even with an int above 20 you can't get everything maxed out. I was even considered "not a real mage" in the campaign because of my mercantile focus and not maxed out spellcraft or arcane knowledge, although I was regularly trading 9th level spells with archmages and dragons. [/QUOTE]
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Cleric´s 2 skill points is pathetic.
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