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Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="Zerovoid" data-source="post: 178705" data-attributes="member: 283"><p>I think your campaign is alot different than most. Actually, I've read enough of your posts to know that is the case, although it sounds very cool.</p><p></p><p>Diplomacy, Gather Information, Sense Motive, and Bluff are some of my favorite skills, but... In most campaigns I've been in, you really only need one or two chacters with high social skills. The other characters can just defer to these people during critical negotiations, and I wouldn't make checks during more casual circumstances.</p><p></p><p>Listen and Spot are good for everyone to have, but if you can get one person on every watch who's good at perception skills, you'll do ok.</p><p></p><p>Ride. Only if you want to be good at mounted combat, otherwise, just get a warhorse and you won't have to make checks.</p><p></p><p>Knowledge. This isn't always very useful in most campiagns, although it really should be. I find it harder to make these skills useful than alot of other ones. I find it hard to set up situations where the party benefits from knowledge skills, but won't automatically fail if they don't have them.</p><p></p><p>Wilderness Lore. The party only needs one tracker.</p><p></p><p>Swim and Climb. Even a party of level 5 or so can easily use spells like Spider Climb, Fly, Alter Self, Polymorph, etc... to get around these spells. I would never even bother to give a rogue climb, because magic supplants the ability so quickly.</p><p></p><p>So, I don't think every character needs all these skills, just that the party needs them. Any across the board skill point increase cheapens the value of intelligence, and I think this is a bad thing.</p><p></p><p>A human cleric with 12 int has 4 skill points per level. This lets them max out Diplomacy, Knowledge(Religion), Spellcraft, and Concentration, and these are the only skills I think a cleric really needs. Healing is only really good for stabilizing people, and clerics can easily afford to do that with Cure Minor Wounds, so I think a cleric with these skills will do fine.</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 178705, member: 283"] I think your campaign is alot different than most. Actually, I've read enough of your posts to know that is the case, although it sounds very cool. Diplomacy, Gather Information, Sense Motive, and Bluff are some of my favorite skills, but... In most campaigns I've been in, you really only need one or two chacters with high social skills. The other characters can just defer to these people during critical negotiations, and I wouldn't make checks during more casual circumstances. Listen and Spot are good for everyone to have, but if you can get one person on every watch who's good at perception skills, you'll do ok. Ride. Only if you want to be good at mounted combat, otherwise, just get a warhorse and you won't have to make checks. Knowledge. This isn't always very useful in most campiagns, although it really should be. I find it harder to make these skills useful than alot of other ones. I find it hard to set up situations where the party benefits from knowledge skills, but won't automatically fail if they don't have them. Wilderness Lore. The party only needs one tracker. Swim and Climb. Even a party of level 5 or so can easily use spells like Spider Climb, Fly, Alter Self, Polymorph, etc... to get around these spells. I would never even bother to give a rogue climb, because magic supplants the ability so quickly. So, I don't think every character needs all these skills, just that the party needs them. Any across the board skill point increase cheapens the value of intelligence, and I think this is a bad thing. A human cleric with 12 int has 4 skill points per level. This lets them max out Diplomacy, Knowledge(Religion), Spellcraft, and Concentration, and these are the only skills I think a cleric really needs. Healing is only really good for stabilizing people, and clerics can easily afford to do that with Cure Minor Wounds, so I think a cleric with these skills will do fine. [/QUOTE]
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Cleric´s 2 skill points is pathetic.
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