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Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="Crothian" data-source="post: 179406" data-attributes="member: 232"><p>All skills don't need to be maxed. I've found, with the help of my group, that getting many skills up to about a +10 (includes ranks, attribute, synergy, etc) is about right for most normal things. Then there are the few skills that you do want maxed, but that's not as many as most people seem to think. I do run the game were all skills are important. I like to have a reason for the skills to be in the game, so I use them. Sometimes the party finds themselves in a situation were the skill they need no one has, but they are creative people (luckily they are gamers) and they can get around such obsticles. </p><p></p><p>I have found that allowing for extra skill points at level one for background skills is needed. That is something I do extra to allow the characters to be fleshed out more, though.</p></blockquote><p></p>
[QUOTE="Crothian, post: 179406, member: 232"] All skills don't need to be maxed. I've found, with the help of my group, that getting many skills up to about a +10 (includes ranks, attribute, synergy, etc) is about right for most normal things. Then there are the few skills that you do want maxed, but that's not as many as most people seem to think. I do run the game were all skills are important. I like to have a reason for the skills to be in the game, so I use them. Sometimes the party finds themselves in a situation were the skill they need no one has, but they are creative people (luckily they are gamers) and they can get around such obsticles. I have found that allowing for extra skill points at level one for background skills is needed. That is something I do extra to allow the characters to be fleshed out more, though. [/QUOTE]
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Cleric´s 2 skill points is pathetic.
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