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*TTRPGs General
Cleric´s 2 skill points is pathetic.
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<blockquote data-quote="Geron Raveneye" data-source="post: 181254" data-attributes="member: 2268"><p>Sure every class has weapons it can bring into combat...the skill lies in wielding them to great effect. And this skill is expressed in BAB, fighting feats etc. And in this, you have to admit, the fighter types do excel.</p><p>If you want to argue that a wizard can cast spells in combat, as can the priest...that´s bringing a fight away from melee. A fighter could do the same with the aforementioned noble by trying to meet him on the sparring grounds, going through some rounds with him and <strong>then</strong> talk business with him. It´d bring the conversation away from the formalized court back into the fighter´s corner of weapons and combat, and might make the noble more accessible to "simple talk".</p><p></p><p>In any social situation, the "weapons" someone can bring into "melee"" are words and gestures. The skills that determine how well you wield them are Diplomacy, Bluff, Intimidation and Sense Motive. I made the experience that you can compare those situations very well.</p><p></p><p></p><p></p><p>Just because some people try to maker a problem out of something doesn´t mean it actually <strong>is</strong> a problem...just that it´s a matter of viewpoint. It´s nice to hear that more skill points to all classes don´t hurt your game. The way it is now sure doesn´t hurt mine, it just makes the rogue feel really special <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Personally, I find it easier to eventually add something, if needed, than to take something away from an established rulesystem. The players welcome additions more than subtractions. In this context, it is nice that WotC left me the choice to add more skill points to each class, instead of making me reduce them.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 181254, member: 2268"] Sure every class has weapons it can bring into combat...the skill lies in wielding them to great effect. And this skill is expressed in BAB, fighting feats etc. And in this, you have to admit, the fighter types do excel. If you want to argue that a wizard can cast spells in combat, as can the priest...that´s bringing a fight away from melee. A fighter could do the same with the aforementioned noble by trying to meet him on the sparring grounds, going through some rounds with him and [b]then[/b] talk business with him. It´d bring the conversation away from the formalized court back into the fighter´s corner of weapons and combat, and might make the noble more accessible to "simple talk". In any social situation, the "weapons" someone can bring into "melee"" are words and gestures. The skills that determine how well you wield them are Diplomacy, Bluff, Intimidation and Sense Motive. I made the experience that you can compare those situations very well. Just because some people try to maker a problem out of something doesn´t mean it actually [b]is[/b] a problem...just that it´s a matter of viewpoint. It´s nice to hear that more skill points to all classes don´t hurt your game. The way it is now sure doesn´t hurt mine, it just makes the rogue feel really special ;) Personally, I find it easier to eventually add something, if needed, than to take something away from an established rulesystem. The players welcome additions more than subtractions. In this context, it is nice that WotC left me the choice to add more skill points to each class, instead of making me reduce them. [/QUOTE]
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Cleric´s 2 skill points is pathetic.
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