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General Tabletop Discussion
Character Builds & Optimization
Cleric 1 / Wizard x Skillmonkey for RP campaign
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<blockquote data-quote="redCartel" data-source="post: 7362581" data-attributes="member: 6932089"><p>I'm about to start playing in a homebrew Ravenloft campaign that I'm told will feature a fair bit of RP and I have a concept for an scholar / investigator.</p><p></p><p>My idea for the build is to begin with a single level in Cleric (Knowledge) for AC, bless, and expertise</p><p></p><p>My concern is that missing even a single level of Wizard is too suboptimal to be justified. I know this DM and even if it's a more RP heavy campaign, I don't expect combat to be easy.</p><p></p><p>Here's the buildout at level 1</p><p></p><p>Variant Human</p><p>Int - 16, Dex - 14, Con - 14, Wis - 12, Cha - 10, Str - 8</p><p>Skill & Language: Stealth & Draconic</p><p>Feat: Prodigy (expertise in investigation, sylvan language, weaver's tools)</p><p>Knowledge Cleric - Expertise in Arcana and Religion, Infernal & Celestial languages</p><p>Chain shirt & shield</p><p>Sling & dagger</p><p>Cantrips: Light, Mending, Guidance</p><p>Spells (2 + domain): Bless, Healing Word, Identify, Command</p><p></p><p>Background variant: Court scholar (variant sage)</p><p>Cartographer's Tools & Calligrapher's Tools</p><p>Nature & Perception subbing for skills I have.</p><p></p><p>Big upside here is 5 languages, 8 skills (3 with expertise) and 3 tools (all of which give knowledge / investigation aid in XGtE)</p><p></p><p>From there I level in Wizard, going either Divination (which is powerful and fits the concept, and is stronger in games where dice are rolled less frequently) or Illusionist (which just looks fun)</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="redCartel, post: 7362581, member: 6932089"] I'm about to start playing in a homebrew Ravenloft campaign that I'm told will feature a fair bit of RP and I have a concept for an scholar / investigator. My idea for the build is to begin with a single level in Cleric (Knowledge) for AC, bless, and expertise My concern is that missing even a single level of Wizard is too suboptimal to be justified. I know this DM and even if it's a more RP heavy campaign, I don't expect combat to be easy. Here's the buildout at level 1 Variant Human Int - 16, Dex - 14, Con - 14, Wis - 12, Cha - 10, Str - 8 Skill & Language: Stealth & Draconic Feat: Prodigy (expertise in investigation, sylvan language, weaver's tools) Knowledge Cleric - Expertise in Arcana and Religion, Infernal & Celestial languages Chain shirt & shield Sling & dagger Cantrips: Light, Mending, Guidance Spells (2 + domain): Bless, Healing Word, Identify, Command Background variant: Court scholar (variant sage) Cartographer's Tools & Calligrapher's Tools Nature & Perception subbing for skills I have. Big upside here is 5 languages, 8 skills (3 with expertise) and 3 tools (all of which give knowledge / investigation aid in XGtE) From there I level in Wizard, going either Divination (which is powerful and fits the concept, and is stronger in games where dice are rolled less frequently) or Illusionist (which just looks fun) Thoughts? [/QUOTE]
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Cleric 1 / Wizard x Skillmonkey for RP campaign
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