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General Tabletop Discussion
Character Builds & Optimization
Cleric 1 / Wizard x Skillmonkey for RP campaign
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<blockquote data-quote="Volund" data-source="post: 7362729" data-attributes="member: 6872597"><p>I have played this build, Knowledge Cleric 1/Diviner X, up through level 5 and overall he was a boss at Int checks so if that's what you are aiming for then you are on the right track. I took Resilient (Con) as my starting feat, and had expertise in 2 skills, Arcana and History. He was a sage/librarian that had joined up with some adventurers in order to explore and chronicle the ruins of an ancient empire which were now overrun with dangerous creatures. Nobody expected me to be a top tier combatant, and I more than carried my weight when it came to reading ancient writing and figuring out how to deactivate magical traps and other types of puzzles. We had another wizard (illusionist) in the party, as well as a barbarian, fighter, bard, and rogue/ranger, so I wasn't the only healer or the only arcane caster. I didn't do the most damage, but I provided a lot of information that helped the party navigate some difficult encounters, and supported the party with portents and healing, so I think I played my part in our success. I mean, how powerful is a librarian supposed to be anyway?</p><p></p><p>My starting stats were S 10, D 13, C 13, I 15, W 13, Ch 9, and after the V.Human feat and stat boost it was 10/14/14/16/13/9. You can't MC out of Cleric unless you have at least a 13 Wis, as per the MC rules, PHB 163. You can do that easily enough by moving a point from Cha to Wis. </p><p></p><p>In tier 1 I don't think you'll be suboptimal in combat, but I would recommend using a light crossbow for as many attacks as possible. In levels 1-4 the xbow is better avg damage than the Firebolt you'll probably take at Wizard 1. At level 5 you won't have fireball but you can still spam Firebolt attacks for 2d10 damage. The good thing is that this MC doesn't lose any spell slots, so at least you will get 3rd level slots on schedule. We were fighting a lot of incorporeal undead, and a 3rd level magic missile is just as good against a wraith as a 3rd level fireball. </p><p></p><p>I MC about 80% of my 5e characters and every MC feels weak at level 5, but I've found that once you get your 3rd level spells, Extra Attack, etc you don't feel like you are weaker than other characters. If you think the character would be fun to play, then play it and don't worry about power optimizing. Suboptimal is the Sorcerer with 10 Dex, 10 Con, and no Mage Armor that I have played alongside on separate occasions with 2 different players. Neither character lasted very long.</p></blockquote><p></p>
[QUOTE="Volund, post: 7362729, member: 6872597"] I have played this build, Knowledge Cleric 1/Diviner X, up through level 5 and overall he was a boss at Int checks so if that's what you are aiming for then you are on the right track. I took Resilient (Con) as my starting feat, and had expertise in 2 skills, Arcana and History. He was a sage/librarian that had joined up with some adventurers in order to explore and chronicle the ruins of an ancient empire which were now overrun with dangerous creatures. Nobody expected me to be a top tier combatant, and I more than carried my weight when it came to reading ancient writing and figuring out how to deactivate magical traps and other types of puzzles. We had another wizard (illusionist) in the party, as well as a barbarian, fighter, bard, and rogue/ranger, so I wasn't the only healer or the only arcane caster. I didn't do the most damage, but I provided a lot of information that helped the party navigate some difficult encounters, and supported the party with portents and healing, so I think I played my part in our success. I mean, how powerful is a librarian supposed to be anyway? My starting stats were S 10, D 13, C 13, I 15, W 13, Ch 9, and after the V.Human feat and stat boost it was 10/14/14/16/13/9. You can't MC out of Cleric unless you have at least a 13 Wis, as per the MC rules, PHB 163. You can do that easily enough by moving a point from Cha to Wis. In tier 1 I don't think you'll be suboptimal in combat, but I would recommend using a light crossbow for as many attacks as possible. In levels 1-4 the xbow is better avg damage than the Firebolt you'll probably take at Wizard 1. At level 5 you won't have fireball but you can still spam Firebolt attacks for 2d10 damage. The good thing is that this MC doesn't lose any spell slots, so at least you will get 3rd level slots on schedule. We were fighting a lot of incorporeal undead, and a 3rd level magic missile is just as good against a wraith as a 3rd level fireball. I MC about 80% of my 5e characters and every MC feels weak at level 5, but I've found that once you get your 3rd level spells, Extra Attack, etc you don't feel like you are weaker than other characters. If you think the character would be fun to play, then play it and don't worry about power optimizing. Suboptimal is the Sorcerer with 10 Dex, 10 Con, and no Mage Armor that I have played alongside on separate occasions with 2 different players. Neither character lasted very long. [/QUOTE]
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