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General Tabletop Discussion
Character Builds & Optimization
Cleric 1 / Wizard x Skillmonkey for RP campaign
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<blockquote data-quote="redCartel" data-source="post: 7363063" data-attributes="member: 6932089"><p>Hmmmmmm......</p><p></p><p>Being forced to go with a 13 and a 9 really does not appeal. That represents a fair bit of wasted potential. This has me thinking critically about this plan. </p><p></p><p>As much as I like the bag of goodies that one level of Knowledge Cleric grants me, I'm looking at the Observant feat and thinking that that might be sufficient as far as a boost to investigative ability goes. Losing that AC is rough, but it means considerably stronger spells every other level.</p><p></p><p>New thought: Wizard at first level. Observant Feat.</p><p>Int 16, Dex 16, Con 14, Wis 8, Cha 12, Str 8</p><p>Investigation, Perception, Arcana, Religion, Persuasion</p><p></p><p>So I'm not as much a font of knowledge. But with Investigation at +10(!) and Perception at +7, I still play the detective role quite well. Persuasion is nice to have in social encounters. I always estimate that about 1/4 of the game is spent away from combat, and if a character lacks impactful abilities outside of combat rounds, they aren't actually optimized for what D&D really is.</p><p></p><p>I think this might be the way to play a reasonably well-rounded character without sacrificing anything for my primary role as an arcane caster. I'll miss bless, guidance, and that sweet sweet Cleric AC, but 16 with Mage Armor is not terrible. If I were really combat focused, I'd go with Magic Initiate for an extra Shield casting, but being a master detective is worth a slight lack of optimization.</p><p></p><p>Diviner fits the character concept, but War Mage might be the way to go if I get the sense that it's going to be a rough and tumble campaign with tough fights. The AC and Initiative bonuses are really strong.</p><p></p><p>(edited with updated thoughts)</p></blockquote><p></p>
[QUOTE="redCartel, post: 7363063, member: 6932089"] Hmmmmmm...... Being forced to go with a 13 and a 9 really does not appeal. That represents a fair bit of wasted potential. This has me thinking critically about this plan. As much as I like the bag of goodies that one level of Knowledge Cleric grants me, I'm looking at the Observant feat and thinking that that might be sufficient as far as a boost to investigative ability goes. Losing that AC is rough, but it means considerably stronger spells every other level. New thought: Wizard at first level. Observant Feat. Int 16, Dex 16, Con 14, Wis 8, Cha 12, Str 8 Investigation, Perception, Arcana, Religion, Persuasion So I'm not as much a font of knowledge. But with Investigation at +10(!) and Perception at +7, I still play the detective role quite well. Persuasion is nice to have in social encounters. I always estimate that about 1/4 of the game is spent away from combat, and if a character lacks impactful abilities outside of combat rounds, they aren't actually optimized for what D&D really is. I think this might be the way to play a reasonably well-rounded character without sacrificing anything for my primary role as an arcane caster. I'll miss bless, guidance, and that sweet sweet Cleric AC, but 16 with Mage Armor is not terrible. If I were really combat focused, I'd go with Magic Initiate for an extra Shield casting, but being a master detective is worth a slight lack of optimization. Diviner fits the character concept, but War Mage might be the way to go if I get the sense that it's going to be a rough and tumble campaign with tough fights. The AC and Initiative bonuses are really strong. (edited with updated thoughts) [/QUOTE]
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