Torx
First Post
I prefer deep character backgrounds in games I DM and play in. One hurdle I always tend to come across is the motivation for an adventuring cleric. IMC the churches are fairly dominant - but not overly large; every cleric and priest is of great importance to the individual churches. So my question is this:
What are some good motivations for cleric characters for joining the standard adventuring party, irregardless of particular church (though specific hooks are always welcome)?
I tend to run into difficulties with certain churches giving free reign to their clerics (ie church of war saying "Go make war".) I also run into difficulties if the churches hand out specific missions - then the cleric character becomes too much of a focal point for the party.
Anywho - any ideas?
What are some good motivations for cleric characters for joining the standard adventuring party, irregardless of particular church (though specific hooks are always welcome)?
I tend to run into difficulties with certain churches giving free reign to their clerics (ie church of war saying "Go make war".) I also run into difficulties if the churches hand out specific missions - then the cleric character becomes too much of a focal point for the party.
Anywho - any ideas?