Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cleric Adventuring Motivation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valmur_Dwur" data-source="post: 308621" data-attributes="member: 5065"><p>I think your making your clerics way too important<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Think of it this way(works for monks too); the church doesn't want you around! After all even the largest churches only have so many resources for themselves. And since they want to convert as many followers as possible they need to use less so more can be sent out into the community. IMHO the ones the church leaves behind are the old, the charismatic, and the low wisdom ones. The old since they are not going to be able to activly search out the doctrines of the church's dogma. The charismatic because of the fine flowery speeches and the posterity the church gets(think hollywood movie premire). And finally the ones who sometimes don't think as they should and do those things that can harm the religous followers of the church. By keeping them at arm's length they minamize the damage and the one's so held are productive in providing the materials sent out into the community thereby making them productive<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Any other clerics are sent out to establish a foothold in an area that doesn't have a place of worship to that god. In 1e they talked of setting up shrines as a way to get xp. Can do the same here in a way that increases the following of that god escpecially if the shrine is attended to once in a while (probably at least once a month) Here is your hook then the cleric is out going to these established shrines to talk to the layfolk about the mission of the church and any new news or important info. The adventuring cleric is tto set up shrines in areas not covered and report back the location so others can include it in their travels. IMC shrines cost about 200gp to set up. Should be pocket change for a 3rd lvl cleric. Just my idea YMMV<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Valmur_Dwur, post: 308621, member: 5065"] I think your making your clerics way too important:D Think of it this way(works for monks too); the church doesn't want you around! After all even the largest churches only have so many resources for themselves. And since they want to convert as many followers as possible they need to use less so more can be sent out into the community. IMHO the ones the church leaves behind are the old, the charismatic, and the low wisdom ones. The old since they are not going to be able to activly search out the doctrines of the church's dogma. The charismatic because of the fine flowery speeches and the posterity the church gets(think hollywood movie premire). And finally the ones who sometimes don't think as they should and do those things that can harm the religous followers of the church. By keeping them at arm's length they minamize the damage and the one's so held are productive in providing the materials sent out into the community thereby making them productive:eek: Any other clerics are sent out to establish a foothold in an area that doesn't have a place of worship to that god. In 1e they talked of setting up shrines as a way to get xp. Can do the same here in a way that increases the following of that god escpecially if the shrine is attended to once in a while (probably at least once a month) Here is your hook then the cleric is out going to these established shrines to talk to the layfolk about the mission of the church and any new news or important info. The adventuring cleric is tto set up shrines in areas not covered and report back the location so others can include it in their travels. IMC shrines cost about 200gp to set up. Should be pocket change for a 3rd lvl cleric. Just my idea YMMV:) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cleric Adventuring Motivation
Top