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Cleric build for upcoming play by post campaign
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<blockquote data-quote="mellored" data-source="post: 6741439" data-attributes="member: 6801209"><p>Life cleric is the best healer, and they get heavy armor + shields, so they can already tough, and they can always heal themselves.</p><p></p><p>Taking a level of druid gives you goodberries, which combo's very well with the life cleric bonus, and fits the "herbalist/plants" thing. Not to mention more spell slots. Rogues is good for skills.</p><p></p><p>Your better off using Wis to cast sacred flame then using Str or Dex to swing. Though most healing spells don't rely on Wis either, so stats are reasonably open. Though i suggest Con/Wis first, Dex as third.</p><p></p><p>Str is still useful for heavy armor (need 15 or -10' speed), but you can grab the mobility feat (+10 speed), 14 Str + heavy armor mastery, or just be slow. The healer rarely needs to be the first in.</p><p></p><p>Heavy armor expertise is good either way, since you want to be the last one to drop. Resilience Con both helps you not die from posion, but also helps keep concentration but it's worth more at higher levels. Inspiring leader is also very good at later levels, but see if someone else will pick it up, since it's a 1/party ability.</p><p></p><p>So overall i would go...</p><p></p><p>Variant Human:</p><p>Str 14 (15) (+1 heavy armor mastery as bonus human feat)</p><p>Dex 12</p><p>Con 14 (16) (+1 human, +1 resilient at level 8)</p><p>Int 8</p><p>Wis 15 (16) (+1 human)</p><p>Cha 8</p><p></p><p>Feats:</p><p>Bonus: Heavy armor mastery</p><p>4: healer.</p><p>8: Resilience (Con)</p><p>12: +2 Wis</p><p>16: +2 Wis</p><p>19: +2 Con (maybe inspiring leader)</p></blockquote><p></p>
[QUOTE="mellored, post: 6741439, member: 6801209"] Life cleric is the best healer, and they get heavy armor + shields, so they can already tough, and they can always heal themselves. Taking a level of druid gives you goodberries, which combo's very well with the life cleric bonus, and fits the "herbalist/plants" thing. Not to mention more spell slots. Rogues is good for skills. Your better off using Wis to cast sacred flame then using Str or Dex to swing. Though most healing spells don't rely on Wis either, so stats are reasonably open. Though i suggest Con/Wis first, Dex as third. Str is still useful for heavy armor (need 15 or -10' speed), but you can grab the mobility feat (+10 speed), 14 Str + heavy armor mastery, or just be slow. The healer rarely needs to be the first in. Heavy armor expertise is good either way, since you want to be the last one to drop. Resilience Con both helps you not die from posion, but also helps keep concentration but it's worth more at higher levels. Inspiring leader is also very good at later levels, but see if someone else will pick it up, since it's a 1/party ability. So overall i would go... Variant Human: Str 14 (15) (+1 heavy armor mastery as bonus human feat) Dex 12 Con 14 (16) (+1 human, +1 resilient at level 8) Int 8 Wis 15 (16) (+1 human) Cha 8 Feats: Bonus: Heavy armor mastery 4: healer. 8: Resilience (Con) 12: +2 Wis 16: +2 Wis 19: +2 Con (maybe inspiring leader) [/QUOTE]
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