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*Dungeons & Dragons
Cleric Challenged of Helm
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<blockquote data-quote="DEFCON 1" data-source="post: 7569747" data-attributes="member: 7006"><p>What drew your player to being a cleric of Helm in the first place? Helm is the god of guardians, protection and protectors. Is he (or has he) ever worked to protect some people or some group? Because even if personality-wise he is Chaotic Selfish... if he's still protecting others while also indulging for himself (even if that protection is not purposeful but merely a happy accident)... the character could still be considered devoted to Helm (regardless of alignment differences.)</p><p></p><p>I've never been one to worry about what letters a player has written down on their sheet regarding "alignment"... I've always been more concerned with what the character does. Does the character still act a guardian to some one or some group (even if its just the party)? Then they still could be considered upholding the tenets of Helm. And thus there's not a whole lot that needs to be done.</p><p></p><p>That being said... if your player selected Helm as their deity just because... they randomly chose Helm as their deity... then sure, recommending the PC go through a roleplay experience to switch the god they follow could be fine. If the PC doesn't do or care about anything regarding guards, guardians or protectors, then finding a deity whose interests match what the PC wants and cares about makes sense and might be more fun to play.</p><p></p><p>But I would be reticent to force the player to change the deity for their PC just because you personally don't think they are upholding it... especially if the player genuinely cares and desires to be a cleric of Helm. For all you know... the player might be doing their level best to be a cleric of Helm, but they just don't know how else to go about it. As you said... maybe they're just a bad roleplayer. So maybe it isn't that they're purposefully ignoring Helm's tenets because they want to... maybe they just <em>aren't good</em> at actually roleplaying as someone who is all about guards, guardians, and protectors? Why punish them for that?</p><p></p><p>If they are doing the best they can to play their character as they think they want to... don't force them to change just because you don't like how it comes off. All you are doing is stomping on your player for not being the roleplayer you want them to be. And that's not good for anybody.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7569747, member: 7006"] What drew your player to being a cleric of Helm in the first place? Helm is the god of guardians, protection and protectors. Is he (or has he) ever worked to protect some people or some group? Because even if personality-wise he is Chaotic Selfish... if he's still protecting others while also indulging for himself (even if that protection is not purposeful but merely a happy accident)... the character could still be considered devoted to Helm (regardless of alignment differences.) I've never been one to worry about what letters a player has written down on their sheet regarding "alignment"... I've always been more concerned with what the character does. Does the character still act a guardian to some one or some group (even if its just the party)? Then they still could be considered upholding the tenets of Helm. And thus there's not a whole lot that needs to be done. That being said... if your player selected Helm as their deity just because... they randomly chose Helm as their deity... then sure, recommending the PC go through a roleplay experience to switch the god they follow could be fine. If the PC doesn't do or care about anything regarding guards, guardians or protectors, then finding a deity whose interests match what the PC wants and cares about makes sense and might be more fun to play. But I would be reticent to force the player to change the deity for their PC just because you personally don't think they are upholding it... especially if the player genuinely cares and desires to be a cleric of Helm. For all you know... the player might be doing their level best to be a cleric of Helm, but they just don't know how else to go about it. As you said... maybe they're just a bad roleplayer. So maybe it isn't that they're purposefully ignoring Helm's tenets because they want to... maybe they just [I]aren't good[/I] at actually roleplaying as someone who is all about guards, guardians, and protectors? Why punish them for that? If they are doing the best they can to play their character as they think they want to... don't force them to change just because you don't like how it comes off. All you are doing is stomping on your player for not being the roleplayer you want them to be. And that's not good for anybody. [/QUOTE]
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