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Cleric changes explained (Podcast)
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<blockquote data-quote="MrMyth" data-source="post: 5571053" data-attributes="member: 61155"><p>Yes and no. Epic battles are definitely a place where I would love to have vast and sprawling scenic battlefields - but I'm still gaming on the <em>same physical table</em>, with various books and character sheets cluttering up the sides. I think that's what they mean by saying the "table doesn't get any bigger" - the DM is still working with the same physical space for running combats, and bigger AoEs are definitely more effective. </p><p> </p><p>Overall, I get why they reduced the potency of some of the big bursts. Turn Undead itself, as well, was problematic - it was basically a free encounter attack power, which no other class gets (aside from other Divine Channelers). Limited by only working against undead, the fact it was also more potent than most dailies <em>and </em>could be expanded to work against several other types of foes... meant something needed to be done. </p><p> </p><p>I agree that some of the Errata may have gone too far - or, rather, they could have bolstered the Leader aspect of the Cleric while reducing the unintended Controller features. As it is, I think the Cleric is still perfectly playable, but I think they could have done a much better job with the decisions here overall.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5571053, member: 61155"] Yes and no. Epic battles are definitely a place where I would love to have vast and sprawling scenic battlefields - but I'm still gaming on the [I]same physical table[/I], with various books and character sheets cluttering up the sides. I think that's what they mean by saying the "table doesn't get any bigger" - the DM is still working with the same physical space for running combats, and bigger AoEs are definitely more effective. Overall, I get why they reduced the potency of some of the big bursts. Turn Undead itself, as well, was problematic - it was basically a free encounter attack power, which no other class gets (aside from other Divine Channelers). Limited by only working against undead, the fact it was also more potent than most dailies [I]and [/I]could be expanded to work against several other types of foes... meant something needed to be done. I agree that some of the Errata may have gone too far - or, rather, they could have bolstered the Leader aspect of the Cleric while reducing the unintended Controller features. As it is, I think the Cleric is still perfectly playable, but I think they could have done a much better job with the decisions here overall. [/QUOTE]
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Cleric changes explained (Podcast)
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