Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Cleric Creation Domain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tombowings" data-source="post: 6881451" data-attributes="member: 56324"><p>Here is another domains I cooked up for my Domains of Myth series on <a href="http://wayfarersguild.blogspot.com/" target="_blank">my blog</a>. Let me know what you think. I'm always looking for critical feedback.</p><p></p><p><span style="font-size: 18px">Creation Domain</span></p><p></p><p>The gods and goddesses of creation can be separated into two categories: those deities who created the world or the cosmos, or else they are the gods of smiths, craftsmen, or some sort of trade, including Hephaestus, Ptah, or Cissonius. Clerics of these deities are capable for amazing feats of craftsmanship and artistry, both magical and otherwise, able to create tools and weapons out of thin air and mend cracks and splinters with a word.</p><p></p><p></p><p><span style="font-size: 15px">Creation Domain Spells</span></p><p></p><p><em>Cleric Level Spells</em></p><p><em>1st - </em>Greece, identify</p><p><em>3rd - </em>Magic weapon, rope trick</p><p><em>5th - </em>Create food and water, Leomund’s tiny hut</p><p><em>7th - </em>Fabricate, stone shape</p><p><em>9th - </em>Animate objects, creation</p><p></p><p></p><p><span style="font-size: 15px">Blessing of Creation</span></p><p>At 1st level, you gain the mending cantrip if you don’t know it already. You also become proficiency in your choice of three artisan’s tools of your choice. You can use those tools to create items at twice the normal speed.</p><p></p><p></p><p><span style="font-size: 15px">Bonus Proficiencies</span></p><p>At 1st level, you gain proficiency with heavy armor, martial weapons, and any tools you create using the Masterwork or Divine Masterwork class features. </p><p></p><p></p><p><span style="font-size: 15px">Channel Divinity: Rite of Creation</span></p><p>Starting at 2nd level, you can use your channel divinity class feature as an action to instantly create an inanimate object that appears in your hand. The object may be made of vegetable matter, stone, or crystal, and in any shape you can imagine. It may not, however, depend on small, moving pieces (such as gears), be no larger than 3 feet on any one side, nor weigh no more than 15 pounds. Weapons created in this way count as magical for the purposes of bypassing resistances and immunities. The object is not visibly magical, though it disappears after 10 minutes, whenever you use this feature again, or if it takes any damage.</p><p></p><p></p><p><span style="font-size: 15px">Masterwork</span></p><p>You may spend a week to create any common or uncommon magic item from the dungeon master’s guide. You may only have one masterwork at a time. If your masterwork is ever used up or destroyed, you can spend one week to create another. At any time, you can spend 1 week to transform your masterwork from one form into another, becoming any other magic item chosen from one the lists above.</p><p></p><p></p><p><span style="font-size: 15px">Divine Strike</span></p><p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p></p><p></p><p><span style="font-size: 15px">Divine Masterwork</span></p><p>When you use the masterwork class feature, you can now create a common, uncommon, rare, or very rare item. Furthermore, you no longer need to be attuned to your masterwork in order to use it.</p></blockquote><p></p>
[QUOTE="tombowings, post: 6881451, member: 56324"] Here is another domains I cooked up for my Domains of Myth series on [URL="http://wayfarersguild.blogspot.com/"]my blog[/URL]. Let me know what you think. I'm always looking for critical feedback. [SIZE=5]Creation Domain[/SIZE] The gods and goddesses of creation can be separated into two categories: those deities who created the world or the cosmos, or else they are the gods of smiths, craftsmen, or some sort of trade, including Hephaestus, Ptah, or Cissonius. Clerics of these deities are capable for amazing feats of craftsmanship and artistry, both magical and otherwise, able to create tools and weapons out of thin air and mend cracks and splinters with a word. [SIZE=4]Creation Domain Spells[/SIZE] [I]Cleric Level Spells[/I] [I]1st - [/I]Greece, identify [I]3rd - [/I]Magic weapon, rope trick [I]5th - [/I]Create food and water, Leomund’s tiny hut [I]7th - [/I]Fabricate, stone shape [I]9th - [/I]Animate objects, creation [SIZE=4]Blessing of Creation[/SIZE] At 1st level, you gain the mending cantrip if you don’t know it already. You also become proficiency in your choice of three artisan’s tools of your choice. You can use those tools to create items at twice the normal speed. [SIZE=4]Bonus Proficiencies[/SIZE] At 1st level, you gain proficiency with heavy armor, martial weapons, and any tools you create using the Masterwork or Divine Masterwork class features. [SIZE=4]Channel Divinity: Rite of Creation[/SIZE] Starting at 2nd level, you can use your channel divinity class feature as an action to instantly create an inanimate object that appears in your hand. The object may be made of vegetable matter, stone, or crystal, and in any shape you can imagine. It may not, however, depend on small, moving pieces (such as gears), be no larger than 3 feet on any one side, nor weigh no more than 15 pounds. Weapons created in this way count as magical for the purposes of bypassing resistances and immunities. The object is not visibly magical, though it disappears after 10 minutes, whenever you use this feature again, or if it takes any damage. [SIZE=4]Masterwork[/SIZE] You may spend a week to create any common or uncommon magic item from the dungeon master’s guide. You may only have one masterwork at a time. If your masterwork is ever used up or destroyed, you can spend one week to create another. At any time, you can spend 1 week to transform your masterwork from one form into another, becoming any other magic item chosen from one the lists above. [SIZE=4]Divine Strike[/SIZE] At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8. [SIZE=4]Divine Masterwork[/SIZE] When you use the masterwork class feature, you can now create a common, uncommon, rare, or very rare item. Furthermore, you no longer need to be attuned to your masterwork in order to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cleric Creation Domain
Top