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Cleric-dependant parties
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<blockquote data-quote="Mandragola" data-source="post: 6374508" data-attributes="member: 6779173"><p>I've found in the past that you can manage without so much healing if your damage output and monster control goes up. It's generally the case that non-healing classes are good at avoiding damage one way or another, either by killing the bad guys, having a high AC or some other means. Parties with healers are more likely to live by trading hit points with the enemy. </p><p></p><p>What this tends to mean is that if you've got a lot of healing in your party it will look as if you need it. A party made up of a fighter, paladin and cleric will go toe to toe with monsters, hit and get hit back, and heal the damage it takes. A party made up of a fighter, rogue and ranger will sneak about and nuke down threatening monsters, so it takes a lot less damage in the first place.</p></blockquote><p></p>
[QUOTE="Mandragola, post: 6374508, member: 6779173"] I've found in the past that you can manage without so much healing if your damage output and monster control goes up. It's generally the case that non-healing classes are good at avoiding damage one way or another, either by killing the bad guys, having a high AC or some other means. Parties with healers are more likely to live by trading hit points with the enemy. What this tends to mean is that if you've got a lot of healing in your party it will look as if you need it. A party made up of a fighter, paladin and cleric will go toe to toe with monsters, hit and get hit back, and heal the damage it takes. A party made up of a fighter, rogue and ranger will sneak about and nuke down threatening monsters, so it takes a lot less damage in the first place. [/QUOTE]
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