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*Pathfinder & Starfinder
Cleric Domain with Repair Damage spells?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5731762" data-attributes="member: 35909"><p>And among one of the many, many, many things I hate and despise about warforged, this supposed "point of balance" is near the top of the heap! See, in...basically every group I've played in...ever, wands of healing are a "party resource" that everyone chips in for. The reasoning is quite sound: It's not fair to saddle the cleric with buying them, and it's not fair to make people each pay for their own wand to be used on them as you're then basically punishing the fighter for protecting the party and invariably taking more damage for it.</p><p></p><p>It works quite well and is completely rational and fair...until a warforged enters the picture. Now the wand charges are flying by faster and costing the other PCs more money...just to heal his sorry ass. In effect, the entire party is subsidizing his "drawback" so he can be awesome with all his crazy racial features and immunities. What's worse, he's actually the best healer in the damn party! He heals less from cure spells, sure. How much do the humanoids heal from repair wands? Zero! I'd call that a net win! Hell, while the other saps have to spend 8 hours <strong>helpless</strong> to naturally heal, the warforged can repair himself and stand vigilant simultaneously. I'd say overall they have the best deal on healing in the entire game!</p><p></p><p>...Alright, I feel better now that I let that out...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5731762, member: 35909"] And among one of the many, many, many things I hate and despise about warforged, this supposed "point of balance" is near the top of the heap! See, in...basically every group I've played in...ever, wands of healing are a "party resource" that everyone chips in for. The reasoning is quite sound: It's not fair to saddle the cleric with buying them, and it's not fair to make people each pay for their own wand to be used on them as you're then basically punishing the fighter for protecting the party and invariably taking more damage for it. It works quite well and is completely rational and fair...until a warforged enters the picture. Now the wand charges are flying by faster and costing the other PCs more money...just to heal his sorry ass. In effect, the entire party is subsidizing his "drawback" so he can be awesome with all his crazy racial features and immunities. What's worse, he's actually the best healer in the damn party! He heals less from cure spells, sure. How much do the humanoids heal from repair wands? Zero! I'd call that a net win! Hell, while the other saps have to spend 8 hours [b]helpless[/b] to naturally heal, the warforged can repair himself and stand vigilant simultaneously. I'd say overall they have the best deal on healing in the entire game! ...Alright, I feel better now that I let that out... [/QUOTE]
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Cleric Domain with Repair Damage spells?
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