Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Cleric Domains in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 3799823" data-attributes="member: 54846"><p>I like this idea.</p><p></p><p>Another way to handle it is that the Cleric is a bare bones class (Hit dice, BAB, save progression, At Will abilities), and the Domains come with an "Ability package". </p><p></p><p>For instance, the God of Thieves, Murderers and Assassins has the Criminal domain. It grants these per encounter/per day abilities, access to these skills, these weapons, and set limitations (You can't wear medium or heavy armor). </p><p></p><p>In addition, all clerics have the ability for Divine Channeling (functions like Turning). Each Domain says what the cleric can use their Channeling for. The Fire domain allows that Channeling to Control/Rebuke fire creatures/turn water creatures. The War Domain allows clerics to use Divine Channeling for a combat boost similar to many of the Divine feats. This way, rather than ALL clerics effecting undead and having to spend a feat to use their class ability for other things, their class ability fits their theme, and only Certain priests effect undead. </p><p></p><p>A simpler version of Customized Clerics is to look at the Discipline rules for Psionics. Everyone has access to most powers, but only Telepaths gain access to certain abilities. Each discipline also grants access to a few skills. So only Clerics of the Fire God get fire-related spells and only Clerics of the War God getting Divine Power or Righteous Might seems appropriate.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3799823, member: 54846"] I like this idea. Another way to handle it is that the Cleric is a bare bones class (Hit dice, BAB, save progression, At Will abilities), and the Domains come with an "Ability package". For instance, the God of Thieves, Murderers and Assassins has the Criminal domain. It grants these per encounter/per day abilities, access to these skills, these weapons, and set limitations (You can't wear medium or heavy armor). In addition, all clerics have the ability for Divine Channeling (functions like Turning). Each Domain says what the cleric can use their Channeling for. The Fire domain allows that Channeling to Control/Rebuke fire creatures/turn water creatures. The War Domain allows clerics to use Divine Channeling for a combat boost similar to many of the Divine feats. This way, rather than ALL clerics effecting undead and having to spend a feat to use their class ability for other things, their class ability fits their theme, and only Certain priests effect undead. A simpler version of Customized Clerics is to look at the Discipline rules for Psionics. Everyone has access to most powers, but only Telepaths gain access to certain abilities. Each discipline also grants access to a few skills. So only Clerics of the Fire God get fire-related spells and only Clerics of the War God getting Divine Power or Righteous Might seems appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Cleric Domains in 4E?
Top