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<blockquote data-quote="Colmarr" data-source="post: 5478304" data-attributes="member: 59182"><p>My battle cleric does just fine as the party face so far (notwithstanding that he's starting to fall behind the Hard DCs at level 13).</p><p> </p><p>He's not "CharOp" at healing, dishing out damage, or diplomancying people, but he carries his weight in all three areas.</p><p> </p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Pieter Grimm, level 13</p><p>Human, Cleric, Battle Chaplain</p><p>Build: Battle Cleric</p><p>Background: Cormyr (General) (Cormyr (General) Benefit)</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 13, Dex 15, Int 9, Wis 15, Cha 15.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 13, Int 8, Wis 14, Cha 13.</p><p> </p><p>AC: 31 Fort: 25 Reflex: 24 Will: 25</p><p>HP: 95 Surges: 8 Surge Value: 23</p><p> </p><p>TRAINED SKILLS</p><p>Insight +15, Religion +10, History +10, Diplomacy +16, Heal +16, Athletics +16</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +5, Bluff +8, Dungeoneering +8, Endurance +5, Intimidate +8, Nature +8, Perception +8, Stealth +6, Streetwise +8, Thievery +6</p><p> </p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Human: Weapon Proficiency (Bastard sword)</p><p>Level 1: Shield Proficiency (Light) (retrained to Armor Proficiency (Scale) at Level 11)</p><p>Level 2: Skill Focus (Diplomacy)</p><p>Level 4: Toughness</p><p>Level 6: Battle Awareness</p><p>Level 8: Battle Healer</p><p>Level 10: Greater Divine Fortune</p><p>Level 11: Heavy Blade Opportunity</p><p>Level 12: Armor Specialization (Scale)</p><p> </p><p>POWERS</p><p>Bonus At-Will Power: Sacred Flame</p><p>Channel Divinity: Turn Undead</p><p>Cleric at-will 1: Priest's Shield</p><p>Cleric at-will 1: Righteous Brand</p><p>Cleric encounter 1: Healing Strike</p><p>Cleric daily 1: Beacon of Hope (retrained to Curse of Misfortune at Level 9)</p><p>Cleric utility 2: Shield of Faith</p><p>Cleric encounter 3: Split the Sky</p><p>Cleric daily 5: Consecrated Ground</p><p>Cleric utility 6: Bastion of Health</p><p>Cleric encounter 7: Strike of Judgment</p><p>Cleric daily 9: Divine Power</p><p>Cleric utility 10: Mass Cure Light Wounds</p><p>Cleric encounter 13: Inspiring Strike (replaces Healing Strike)</p><p> </p><p>ITEMS</p><p>Ritual Book, Symbol of the Holy Nimbus +2, Potion of Healing (heroic tier), Jade Macetail (heroic tier), Agile Finemail +2, Phylactery of Action (heroic tier), Potion of Resistance (heroic tier), Javelin (3), Adventurer's Kit, Everburning Torch, Alchemical Reagents (Arcana) (10), Cloak of the Chirurgeon +3, Stormbringer, Forgemaster's Gloves (heroic tier), Black Iron Wyvernscale Armor +3, Circlet of Mental Onslaught (paragon tier), Potion of Vitality (paragon tier), Heavy Shield, Sanctified Incense (Religion) (760), Residuum (Any) (168), Choker of Eloquence +3, Dynamic Belt (heroic tier)</p><p> </p><p>RITUALS</p><p>Gentle Repose, Magic Mouth, Brew Potion, Battlefield Elocution, Hand of Fate, Enchant Magic Item, Magic Circle</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5478304, member: 59182"] My battle cleric does just fine as the party face so far (notwithstanding that he's starting to fall behind the Hard DCs at level 13). He's not "CharOp" at healing, dishing out damage, or diplomancying people, but he carries his weight in all three areas. [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Pieter Grimm, level 13 Human, Cleric, Battle Chaplain Build: Battle Cleric Background: Cormyr (General) (Cormyr (General) Benefit) FINAL ABILITY SCORES Str 21, Con 13, Dex 15, Int 9, Wis 15, Cha 15. STARTING ABILITY SCORES Str 16, Con 12, Dex 13, Int 8, Wis 14, Cha 13. AC: 31 Fort: 25 Reflex: 24 Will: 25 HP: 95 Surges: 8 Surge Value: 23 TRAINED SKILLS Insight +15, Religion +10, History +10, Diplomacy +16, Heal +16, Athletics +16 UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +8, Dungeoneering +8, Endurance +5, Intimidate +8, Nature +8, Perception +8, Stealth +6, Streetwise +8, Thievery +6 FEATS Cleric: Ritual Caster Human: Weapon Proficiency (Bastard sword) Level 1: Shield Proficiency (Light) (retrained to Armor Proficiency (Scale) at Level 11) Level 2: Skill Focus (Diplomacy) Level 4: Toughness Level 6: Battle Awareness Level 8: Battle Healer Level 10: Greater Divine Fortune Level 11: Heavy Blade Opportunity Level 12: Armor Specialization (Scale) POWERS Bonus At-Will Power: Sacred Flame Channel Divinity: Turn Undead Cleric at-will 1: Priest's Shield Cleric at-will 1: Righteous Brand Cleric encounter 1: Healing Strike Cleric daily 1: Beacon of Hope (retrained to Curse of Misfortune at Level 9) Cleric utility 2: Shield of Faith Cleric encounter 3: Split the Sky Cleric daily 5: Consecrated Ground Cleric utility 6: Bastion of Health Cleric encounter 7: Strike of Judgment Cleric daily 9: Divine Power Cleric utility 10: Mass Cure Light Wounds Cleric encounter 13: Inspiring Strike (replaces Healing Strike) ITEMS Ritual Book, Symbol of the Holy Nimbus +2, Potion of Healing (heroic tier), Jade Macetail (heroic tier), Agile Finemail +2, Phylactery of Action (heroic tier), Potion of Resistance (heroic tier), Javelin (3), Adventurer's Kit, Everburning Torch, Alchemical Reagents (Arcana) (10), Cloak of the Chirurgeon +3, Stormbringer, Forgemaster's Gloves (heroic tier), Black Iron Wyvernscale Armor +3, Circlet of Mental Onslaught (paragon tier), Potion of Vitality (paragon tier), Heavy Shield, Sanctified Incense (Religion) (760), Residuum (Any) (168), Choker of Eloquence +3, Dynamic Belt (heroic tier) RITUALS Gentle Repose, Magic Mouth, Brew Potion, Battlefield Elocution, Hand of Fate, Enchant Magic Item, Magic Circle ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] [/QUOTE]
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