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<blockquote data-quote="cavalier973" data-source="post: 5478530" data-attributes="member: 91595"><p>Well, this is moot, since you already built your cleric, but an essentials Warpriest (Sun Domain) sounds like what you wanted. Warpriest powers use WIS instead of STR, so you could have a Warpriest with a strength of 8, and still have +4 or higher to hit in melee fighting (except for a melee basic attack). If you used a Dwarf, he would automatically have proficiency in hammers of all types, but getting Weapon Prof: maul as a first level feat would also work. You can use the Maul without proficiency, but you wouldn't get the +2 bonus to hit.</p><p> </p><p>The Sun Domain priests get a bonus to death saving throws that extends to allies within range, plus they add 2 points to healing when they use Healing Word. One at-will power gives damage resist to the warpriest or an ally within range, while the other at-will power grants a saving throw. As the Warpriest levels, his powers increase their effectiveness, granting savings throw bonuses and temporary hit points when used.</p><p> </p><p>Combined with the "Combat Medic" feat, the Warpriest gets really, really good at healing.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 5478530, member: 91595"] Well, this is moot, since you already built your cleric, but an essentials Warpriest (Sun Domain) sounds like what you wanted. Warpriest powers use WIS instead of STR, so you could have a Warpriest with a strength of 8, and still have +4 or higher to hit in melee fighting (except for a melee basic attack). If you used a Dwarf, he would automatically have proficiency in hammers of all types, but getting Weapon Prof: maul as a first level feat would also work. You can use the Maul without proficiency, but you wouldn't get the +2 bonus to hit. The Sun Domain priests get a bonus to death saving throws that extends to allies within range, plus they add 2 points to healing when they use Healing Word. One at-will power gives damage resist to the warpriest or an ally within range, while the other at-will power grants a saving throw. As the Warpriest levels, his powers increase their effectiveness, granting savings throw bonuses and temporary hit points when used. Combined with the "Combat Medic" feat, the Warpriest gets really, really good at healing. [/QUOTE]
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