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<blockquote data-quote="DarkLord Of DForce" data-source="post: 5812087" data-attributes="member: 85416"><p>Hey gang. We started a new campaign this last Saturday at our local library and I think I need some advice.</p><p></p><p>I decided to play a Half-Elf BattleCleric. Problem is, after we actually started the session, some "surprise" rules were put into effect, with no discussion about them with the group beforehand:</p><p></p><p>1. No magic or very little magic - turn inherent bonuses on.</p><p>2. Armor using characters will have to take their armor off during extended rests. If not, they will suffer a yet to be decided penalty. It will take at least 1 round and a standard action to put the armor back on. Also, there will be other times (riding in hot weather for example) when armor users will be affected.</p><p>3. A fortune deck of cards kind of setup - but we were at least given the option whether we wanted to take a card or not. I chose not to.</p><p></p><p>Okay, I had planned my Battlecleric with the thought in mind that I would have items that help with healing. Now, they are not going to be available. My character is going to be feat starved as is. Any suggestions on how to supplement my healing? We have a *very* large party, 9 players. There is a Bard in the party, so I should get some help there. He's never played a Bard before though so keep that in mind.</p><p></p><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 5812087, member: 85416"] Hey gang. We started a new campaign this last Saturday at our local library and I think I need some advice. I decided to play a Half-Elf BattleCleric. Problem is, after we actually started the session, some "surprise" rules were put into effect, with no discussion about them with the group beforehand: 1. No magic or very little magic - turn inherent bonuses on. 2. Armor using characters will have to take their armor off during extended rests. If not, they will suffer a yet to be decided penalty. It will take at least 1 round and a standard action to put the armor back on. Also, there will be other times (riding in hot weather for example) when armor users will be affected. 3. A fortune deck of cards kind of setup - but we were at least given the option whether we wanted to take a card or not. I chose not to. Okay, I had planned my Battlecleric with the thought in mind that I would have items that help with healing. Now, they are not going to be available. My character is going to be feat starved as is. Any suggestions on how to supplement my healing? We have a *very* large party, 9 players. There is a Bard in the party, so I should get some help there. He's never played a Bard before though so keep that in mind. Thanks! :) [/QUOTE]
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