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<blockquote data-quote="Rune" data-source="post: 5812209" data-attributes="member: 67"><p>Since you're a half-elf (pre-essentials?), consider taking a Paladin at-will as your racial encounter power (if it's not too late.)</p><p></p><p>With regards to the bard, it has been my experience that, while a cleric is a better <em>deep</em> healer, the bard has the potential to be a more versatile healer, <em>if</em> built for this, because it can take a multiclass-healing power for every class that provides one. The best part is, there is no rule preventing the bard from using multiples of these in a single round. In a large party, this would be awesome. This does eat up all of his feats for the first 2/3 of heroic tier, or so, but, I assure you, is a fun way to go. They make a <em>great</em> second healer.</p><p></p><p>As for <em>your</em> character, since you won't want to pick up pacifist healer (maybe--it's still useful against opponents who are not bloodied), consider making every power you choose a healing one--preferably with a strike built in. Don't hesitate to pick up another multiclass heal, yourself (which you can use in the same round as a healing word. Note, also, that the skald's aura multiclass feat from Heroes of the Feywild is an <em>encounter</em> power.) With a large number of players and only two healers, the more healing, the merrier.</p><p></p><p>If none of this suits you, consider rebuilding as a warlord and just flavoring with the trappings of a holy man. The warlord may not heal as well, but is great at buffing and has the <em>battle</em> part down. Plus, with 9 people in the party, there should be a goodly number of Action Points getting used (and corresponding bonuses applied). Remember, the quicker enemies get dropped, the less healing you need to do! (And, if another warlord joins the party later, those Action Point bonuses <em>stack</em>!)</p></blockquote><p></p>
[QUOTE="Rune, post: 5812209, member: 67"] Since you're a half-elf (pre-essentials?), consider taking a Paladin at-will as your racial encounter power (if it's not too late.) With regards to the bard, it has been my experience that, while a cleric is a better [i]deep[/i] healer, the bard has the potential to be a more versatile healer, [i]if[/i] built for this, because it can take a multiclass-healing power for every class that provides one. The best part is, there is no rule preventing the bard from using multiples of these in a single round. In a large party, this would be awesome. This does eat up all of his feats for the first 2/3 of heroic tier, or so, but, I assure you, is a fun way to go. They make a [i]great[/i] second healer. As for [i]your[/i] character, since you won't want to pick up pacifist healer (maybe--it's still useful against opponents who are not bloodied), consider making every power you choose a healing one--preferably with a strike built in. Don't hesitate to pick up another multiclass heal, yourself (which you can use in the same round as a healing word. Note, also, that the skald's aura multiclass feat from Heroes of the Feywild is an [i]encounter[/i] power.) With a large number of players and only two healers, the more healing, the merrier. If none of this suits you, consider rebuilding as a warlord and just flavoring with the trappings of a holy man. The warlord may not heal as well, but is great at buffing and has the [i]battle[/i] part down. Plus, with 9 people in the party, there should be a goodly number of Action Points getting used (and corresponding bonuses applied). Remember, the quicker enemies get dropped, the less healing you need to do! (And, if another warlord joins the party later, those Action Point bonuses [i]stack[/i]!) [/QUOTE]
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