Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric - Holy Warrior or Healer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 5805593" data-attributes="member: 2167"><p>Can we answer both/neither?</p><p></p><p>IMHO, I'd prefer to see... </p><p></p><p>* <strong>Cleric:</strong> The adventuring arm of the church. They use magic and arms to be the common enforcers and adventurers of the faith. There should be the option for some differentiation from faith to faith, but overall a cleric is a cleric. This class should focus on damage and healing magic (as is required of an adventurer). Accomplished through a mix of spells (for damage and utility) and powers (for healing, so that healing and spells don't use the same resource). This is the hybrid or middle ground class.</p><p></p><p>* <strong>Priest:</strong> The devout and more sociopolitical and heavy spellcasting branch of the faith. More akin to a mage than a cleric and specifically different from faith to faith as far as class abilities. </p><p></p><p>* <strong>Paladin:</strong> The holy warrior of the faith (no more LG only Paladins). The most righteous and zealous champions of the faith. The should be living embodiments, symbols of their faith.</p><p></p><p></p><p>Personally, in a lot of ways I also like the way <em>Fantasy Craft</em> approached it.</p><p></p><p>They use the Priest base class that covers all of the basic archetypes like shaman, druid, and cleric. They have some basic abilities that tie them together like a basic augury/commune type ability but then each priest is different based on their faith. For instance a priest of a faith dedicated to the deity of thieving would have abilities like Darkvision and the ability to cast spells like blur, darkness, disguise self, etc. - while a priest of a war deity may gain melee powers like armor-piercing, additional damage with the chosen weapon of the faith, etc.</p><p></p><p>Another option is that you also have Specialties (kind of like Themes/Kits) that can are applied such as Cleric, Druid, Shaman, etc. that can be applied technically to any class. If added to a priest it defines your priestly role even more, but also allows for other types of "devout" characters such as the Soldier-Cleric, the Scout-Druid, the Mage-Shaman, etc.</p><p></p><p>In that system, Paladins are also not a base class but an Expert class (kind of like a PRC) attainable at Level 5 by anyone that is devout (FC uses a different system for faith/alignment than D&D), has good Charisma and has training in field medicine (a feat). They gain a mix of combat abilities, faith specific powers, some leadership/inspiration powers and some basic healing (lay on hands).</p><p></p><p></p><p>IMHO, there is nothing wrong with growing the D&D concepts of old and making them better while still retaining the feel of the classes.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 5805593, member: 2167"] Can we answer both/neither? IMHO, I'd prefer to see... * [b]Cleric:[/b] The adventuring arm of the church. They use magic and arms to be the common enforcers and adventurers of the faith. There should be the option for some differentiation from faith to faith, but overall a cleric is a cleric. This class should focus on damage and healing magic (as is required of an adventurer). Accomplished through a mix of spells (for damage and utility) and powers (for healing, so that healing and spells don't use the same resource). This is the hybrid or middle ground class. * [b]Priest:[/b] The devout and more sociopolitical and heavy spellcasting branch of the faith. More akin to a mage than a cleric and specifically different from faith to faith as far as class abilities. * [b]Paladin:[/b] The holy warrior of the faith (no more LG only Paladins). The most righteous and zealous champions of the faith. The should be living embodiments, symbols of their faith. Personally, in a lot of ways I also like the way [i]Fantasy Craft[/i] approached it. They use the Priest base class that covers all of the basic archetypes like shaman, druid, and cleric. They have some basic abilities that tie them together like a basic augury/commune type ability but then each priest is different based on their faith. For instance a priest of a faith dedicated to the deity of thieving would have abilities like Darkvision and the ability to cast spells like blur, darkness, disguise self, etc. - while a priest of a war deity may gain melee powers like armor-piercing, additional damage with the chosen weapon of the faith, etc. Another option is that you also have Specialties (kind of like Themes/Kits) that can are applied such as Cleric, Druid, Shaman, etc. that can be applied technically to any class. If added to a priest it defines your priestly role even more, but also allows for other types of "devout" characters such as the Soldier-Cleric, the Scout-Druid, the Mage-Shaman, etc. In that system, Paladins are also not a base class but an Expert class (kind of like a PRC) attainable at Level 5 by anyone that is devout (FC uses a different system for faith/alignment than D&D), has good Charisma and has training in field medicine (a feat). They gain a mix of combat abilities, faith specific powers, some leadership/inspiration powers and some basic healing (lay on hands). IMHO, there is nothing wrong with growing the D&D concepts of old and making them better while still retaining the feel of the classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric - Holy Warrior or Healer?
Top