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*Pathfinder & Starfinder
Cleric - Holy Warrior or Healer?
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<blockquote data-quote="Henry" data-source="post: 5805725" data-attributes="member: 158"><p>I have to agree, even though the power balance was spotty on the spheres, there was very little quite like it to distinguish clerics. My home-grown clerics for my homebrew campaign back in the 90's were my favorite clerics ever.</p><p></p><p>One thing I cribbed from the 2nd edition Legends & Lore was the "ADDitional" spells idea -- in addition to the spheres, clerics get access to these extra spells on their lists. I used this to fill in critical gaps here and there in portfolios, and give clerics access to a little bit of extra healing where needed - not all clerics need access to Heal and Resurrection IMO, but most do need at least the lesser healing sphere, so for instance to the God of War I gave lesser healing sphere, PLUS cure serious and neutralize poison, but no cure critical, heal, etc. His followers need strength to keep fighting, but if they shunned the afterlife with pansy resurrection magic, what does that say about the courage of his warriors?</p><p></p><p>In fact, only two deities in my whole pantheon I think had greater healing sphere. And that was one example. </p><p></p><p>With 3E, and definitely with 4E, I didn't feel like I could do the same level of customization of my clerics to make them feel very different. My priests in my homebrew 2E game might as well have each been a different subclass, once you got down to weapon choices, spells, and armor permitted. And I liked the idea of doing that.</p><p></p><p>The only thing I've seen in D&D that comes close recently has been the Oracle from Pathfinder -- now THOSE guys, thanks to the different mysteries, DO feel almost like different subclasses.</p></blockquote><p></p>
[QUOTE="Henry, post: 5805725, member: 158"] I have to agree, even though the power balance was spotty on the spheres, there was very little quite like it to distinguish clerics. My home-grown clerics for my homebrew campaign back in the 90's were my favorite clerics ever. One thing I cribbed from the 2nd edition Legends & Lore was the "ADDitional" spells idea -- in addition to the spheres, clerics get access to these extra spells on their lists. I used this to fill in critical gaps here and there in portfolios, and give clerics access to a little bit of extra healing where needed - not all clerics need access to Heal and Resurrection IMO, but most do need at least the lesser healing sphere, so for instance to the God of War I gave lesser healing sphere, PLUS cure serious and neutralize poison, but no cure critical, heal, etc. His followers need strength to keep fighting, but if they shunned the afterlife with pansy resurrection magic, what does that say about the courage of his warriors? In fact, only two deities in my whole pantheon I think had greater healing sphere. And that was one example. With 3E, and definitely with 4E, I didn't feel like I could do the same level of customization of my clerics to make them feel very different. My priests in my homebrew 2E game might as well have each been a different subclass, once you got down to weapon choices, spells, and armor permitted. And I liked the idea of doing that. The only thing I've seen in D&D that comes close recently has been the Oracle from Pathfinder -- now THOSE guys, thanks to the different mysteries, DO feel almost like different subclasses. [/QUOTE]
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Cleric - Holy Warrior or Healer?
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