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<blockquote data-quote="Einlanzer0" data-source="post: 7856032" data-attributes="member: 6788934"><p>Edited.</p><p></p><p>I've posted about this before, but I think WotC really dropped the ball in the way they baked combat vs spellcasting options into domain choice rather than making it independent and by not emphasizing it enough in the way they designed the cleric in 5e. There's a clear "charismatic man of the cloth" archetype gap continuing from previous editions when it could have easily been designed into the 5e cleric.</p><p></p><p>I wrote some houserules to address this and wanted to start up some discussion about it. The gist of it is that the choice of features basically gives you a choice between being a strength-secondary cleric or a charisma-secondary cleric in a way that represents layered options instead of base changes to the class. I feel charisma is under-emphasized for clerics in the core rules so this is a two-birds-with-one-stone approach for me.</p><p></p><p><strong>Faith Armor</strong></p><p>Many clerics avoid the front lines and are not accustomed to physical combat. These clerics may eschew armor in place of ceremonial vestments and trusting their faith or deity to protect them.</p><p></p><p>Clerics that do not gain heavy armor proficiency 1st level based on their domain selection instead get this ability. When not wearing armor and not using a shield, your AC is 10 + Dexterity modifier + Charisma modifier. You must be wearing or wielding a holy symbol to gain this benefit.</p><p></p><p>Some domains, such as Life, Light, or Nature, may allow a choice between Heavy Armor proficiency and Faith Armor.</p><p></p><p><strong>Channel Divinity - Renewal</strong></p><p>All clerics gain Channel Divinity - Renewal at 2nd level.</p><p></p><p>You can use your Channel Divinity to swap out a prepared spell for a different one and regain one spell slot in the process. This can only be done once per day.</p><p></p><p>The maximum spell level is equal to your current spell level -1. So, if you are able to cast 4th level spells, you can do this with a spell of 3rd level or lower.</p><p></p><p></p><p></p><p><strong>Domain Options</strong></p><p>All domains offer one of the following three features at 8th level.</p><p></p><p></p><p><strong>Castigation</strong></p><p>Castigation is renamed from Potent Spellcasting and adds your charisma modifier to damage rolls with cantrips rather than your wisdom modifier. Cannot be taken by Domains that provide Heavy Armor proficiency.</p><p></p><p><strong>Divine Strike</strong></p><p>As in the core rules. Available to all Domains. Uses Radiant damage unless otherwise noted.</p><p></p><p><strong>Sacred Chant</strong></p><p>Gain a number of spells equal to your Charisma modifier from the Bard spell list. These must be chosen in successive order of cantrip - 4th level. Cannot be taken by Domains that provide heavy armor proficiency</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7856032, member: 6788934"] Edited. I've posted about this before, but I think WotC really dropped the ball in the way they baked combat vs spellcasting options into domain choice rather than making it independent and by not emphasizing it enough in the way they designed the cleric in 5e. There's a clear "charismatic man of the cloth" archetype gap continuing from previous editions when it could have easily been designed into the 5e cleric. I wrote some houserules to address this and wanted to start up some discussion about it. The gist of it is that the choice of features basically gives you a choice between being a strength-secondary cleric or a charisma-secondary cleric in a way that represents layered options instead of base changes to the class. I feel charisma is under-emphasized for clerics in the core rules so this is a two-birds-with-one-stone approach for me. [B]Faith Armor[/B] Many clerics avoid the front lines and are not accustomed to physical combat. These clerics may eschew armor in place of ceremonial vestments and trusting their faith or deity to protect them. Clerics that do not gain heavy armor proficiency 1st level based on their domain selection instead get this ability. When not wearing armor and not using a shield, your AC is 10 + Dexterity modifier + Charisma modifier. You must be wearing or wielding a holy symbol to gain this benefit. Some domains, such as Life, Light, or Nature, may allow a choice between Heavy Armor proficiency and Faith Armor. [B]Channel Divinity - Renewal[/B] All clerics gain Channel Divinity - Renewal at 2nd level. You can use your Channel Divinity to swap out a prepared spell for a different one and regain one spell slot in the process. This can only be done once per day. The maximum spell level is equal to your current spell level -1. So, if you are able to cast 4th level spells, you can do this with a spell of 3rd level or lower. [B]Domain Options[/B] All domains offer one of the following three features at 8th level. [B]Castigation[/B] Castigation is renamed from Potent Spellcasting and adds your charisma modifier to damage rolls with cantrips rather than your wisdom modifier. Cannot be taken by Domains that provide Heavy Armor proficiency. [B]Divine Strike[/B] As in the core rules. Available to all Domains. Uses Radiant damage unless otherwise noted. [B]Sacred Chant[/B] Gain a number of spells equal to your Charisma modifier from the Bard spell list. These must be chosen in successive order of cantrip - 4th level. Cannot be taken by Domains that provide heavy armor proficiency [/QUOTE]
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