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Cleric Houserules
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<blockquote data-quote="cbwjm" data-source="post: 7856173" data-attributes="member: 6788732"><p>I like to do something similar but I still give out the standard cleric kit of simple weapons and light, medium, shield proficiency. Any domain that gets divine strike can instead swap to potent cantrip, drop the weapon/armour proficiencies and pick up a related cantrip (life gets spare the dying as a bonus cantrip for instance). </p><p></p><p>In some cases, I see the 1st level abilities as core to the identity of the domain, knowledge for instance gets bonus skills with expertise and I feel it goes against the identity to trade them for martial weapons or heavy armour so in this case, it might just be a direct swap of potent cantrip to divine strike with no bonus proficiency in weapons or armour.</p><p></p><p>Something else I tend to do for flavour, is provide bonuses for a faith. It could be proficiency in a skill or weapon or additional higher level domain spells or even an expanded spell list. I have in my campaign world the Stag King a god that grants the nature domain, he also has druids who follow him. In this case, all clerics and druids who follow him also gain proficiency with the shortbow and longbow. Clerics of the Sun God (grants light and order domains) add the spells sunbeam and sunburst to their domain spells having them always prepared once they reach the relevant level, whether they have the light or order domain.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7856173, member: 6788732"] I like to do something similar but I still give out the standard cleric kit of simple weapons and light, medium, shield proficiency. Any domain that gets divine strike can instead swap to potent cantrip, drop the weapon/armour proficiencies and pick up a related cantrip (life gets spare the dying as a bonus cantrip for instance). In some cases, I see the 1st level abilities as core to the identity of the domain, knowledge for instance gets bonus skills with expertise and I feel it goes against the identity to trade them for martial weapons or heavy armour so in this case, it might just be a direct swap of potent cantrip to divine strike with no bonus proficiency in weapons or armour. Something else I tend to do for flavour, is provide bonuses for a faith. It could be proficiency in a skill or weapon or additional higher level domain spells or even an expanded spell list. I have in my campaign world the Stag King a god that grants the nature domain, he also has druids who follow him. In this case, all clerics and druids who follow him also gain proficiency with the shortbow and longbow. Clerics of the Sun God (grants light and order domains) add the spells sunbeam and sunburst to their domain spells having them always prepared once they reach the relevant level, whether they have the light or order domain. [/QUOTE]
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