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Cleric Houserules
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<blockquote data-quote="DND_Reborn" data-source="post: 7857261" data-attributes="member: 6987520"><p>DEX became strong because of things that were added to it:</p><p>1E: AC, missile attacks, initiative bonus to missile attacks only and surprise, some saves at DM discretion IIRC</p><p>2E: AC, missile attacks, initiative bonus for all, surprise, again... some saves IIRC</p><p>3E: AC, missile attacks, initiative bonus for all, surprise (?), finesse weapons, saves (did it modify Reflex?, I don't recall...)</p><p>5E: AC, missile attacks, initiative bonus for all, finesse weapons, DEX save</p><p></p><p>CHA is becoming the same way with all the classes so dependent on it and I don't like seeing yet <em>another</em> feature based on it. You are basically tying non-physical ability scores to a physical thing like combat. Now, a character can have a great defense and dump DEX as well as STR?</p><p></p><p>Given Paladins already use CHA, I could more see them having a DEX + CHA combo for unarmored defense.</p><p></p><p>At any rate, with your logic Wizards should have a AC of 10 + DEX + INT to represent their use of logic, tactics, and quick thinking to make them hard to hit. Where does it end? I can argue just about any combination and just remove armor from the game.</p><p></p><p>Anyway, of course try out whatever variant you like. I like the concept, I am just sure about the execution.</p><p></p><p></p><p></p><p>Yeah, I completely agree with that.</p><p></p><p></p><p></p><p>Sure, subclassing Wizard (school-focused) and Cleric could work. But then again you could subclass Barbarian, Ranger, etc. into Fighter, and so on until you have just the basic four classes.</p><p></p><p>To me all that is needed is a bit of tweaking with some of domains. For many of us, IMO, the traditional "cleric" is the War Domain as the front-liner type from 1E. It would be nice if the other domains more strongly focused in other directions. I think you've hit that on the head, no doubt!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7857261, member: 6987520"] DEX became strong because of things that were added to it: 1E: AC, missile attacks, initiative bonus to missile attacks only and surprise, some saves at DM discretion IIRC 2E: AC, missile attacks, initiative bonus for all, surprise, again... some saves IIRC 3E: AC, missile attacks, initiative bonus for all, surprise (?), finesse weapons, saves (did it modify Reflex?, I don't recall...) 5E: AC, missile attacks, initiative bonus for all, finesse weapons, DEX save CHA is becoming the same way with all the classes so dependent on it and I don't like seeing yet [I]another[/I] feature based on it. You are basically tying non-physical ability scores to a physical thing like combat. Now, a character can have a great defense and dump DEX as well as STR? Given Paladins already use CHA, I could more see them having a DEX + CHA combo for unarmored defense. At any rate, with your logic Wizards should have a AC of 10 + DEX + INT to represent their use of logic, tactics, and quick thinking to make them hard to hit. Where does it end? I can argue just about any combination and just remove armor from the game. Anyway, of course try out whatever variant you like. I like the concept, I am just sure about the execution. Yeah, I completely agree with that. Sure, subclassing Wizard (school-focused) and Cleric could work. But then again you could subclass Barbarian, Ranger, etc. into Fighter, and so on until you have just the basic four classes. To me all that is needed is a bit of tweaking with some of domains. For many of us, IMO, the traditional "cleric" is the War Domain as the front-liner type from 1E. It would be nice if the other domains more strongly focused in other directions. I think you've hit that on the head, no doubt! [/QUOTE]
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