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Cleric in Shackled City
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<blockquote data-quote="Dykstrav" data-source="post: 3324842" data-attributes="member: 40522"><p>I am having second thoughts about Mobility. Later on, I'll be able to afford heavy armor (which is almost always a better deal for a cleric), and I'll have a decent stack of hit points to survive getting popped a few times anyway. The tricky part in the recent games I've been playing is that I've been getting nailed by attacks of opportunity quite a bit and I found myself really wishing that I'd done the Dodge/Mobility thing instead of Combat Casting/Discipline. I'm pretty firmly committed to picking up Dodge, especially since my DM has houseruled it to a +2 bonus instead of a +1 bonus.</p><p></p><p>The character's Dex is 13. I'm willing to invest in that (it's a point buy system) because the heaviest armor generally available (full plate) allows that +1 bonus to AC and it also gives me a little extra edge in ranged touch attacks and even those poor Reflex saves. I'm not really worried about winning the initiative, since many cleric spells are kinda reactive. Except for <em>bless</em>, my fellow players usually prefer potions for buffs to leave my spell slots open for <em>spiritual weapon</em> and the like.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3324842, member: 40522"] I am having second thoughts about Mobility. Later on, I'll be able to afford heavy armor (which is almost always a better deal for a cleric), and I'll have a decent stack of hit points to survive getting popped a few times anyway. The tricky part in the recent games I've been playing is that I've been getting nailed by attacks of opportunity quite a bit and I found myself really wishing that I'd done the Dodge/Mobility thing instead of Combat Casting/Discipline. I'm pretty firmly committed to picking up Dodge, especially since my DM has houseruled it to a +2 bonus instead of a +1 bonus. The character's Dex is 13. I'm willing to invest in that (it's a point buy system) because the heaviest armor generally available (full plate) allows that +1 bonus to AC and it also gives me a little extra edge in ranged touch attacks and even those poor Reflex saves. I'm not really worried about winning the initiative, since many cleric spells are kinda reactive. Except for [I]bless[/I], my fellow players usually prefer potions for buffs to leave my spell slots open for [I]spiritual weapon[/I] and the like. [/QUOTE]
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