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<blockquote data-quote="Darklone" data-source="post: 95310" data-attributes="member: 1372"><p><strong>Kick da clerics butts!</strong></p><p></p><p>I used even harsher rules.</p><p></p><p>Being a low magic setting, I didn't allow clerics at first, then allowed them to start with only a few nice spells plus their domains which they "knew". As divine rewards they were given new spells now and then. And NO spells like animate dead for good clerics, no bane or doom either. </p><p></p><p>That's harsh, but I liked it. I thought about that house rule someone proposed to skip spontaneous healing for clerics and let them skip prepared spells for their domain spells, but the players complained <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Darklone, post: 95310, member: 1372"] [b]Kick da clerics butts![/b] I used even harsher rules. Being a low magic setting, I didn't allow clerics at first, then allowed them to start with only a few nice spells plus their domains which they "knew". As divine rewards they were given new spells now and then. And NO spells like animate dead for good clerics, no bane or doom either. That's harsh, but I liked it. I thought about that house rule someone proposed to skip spontaneous healing for clerics and let them skip prepared spells for their domain spells, but the players complained :) [/QUOTE]
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