Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric loosing spells due to an encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 5816846" data-attributes="member: 6681948"><p>I don't find it a "crazy rule". I'd note it doesn't apply to the Cleric alone - any spells used by any other spellcaster in the encounter will also be gone for the next day. Wizards and Sorcerors dont get great skill points. Dont get loads of feats. rely on spells - and the same rule applies to them.</p><p></p><p>Let's look at some alternate scenarios:</p><p></p><p>(a) The party decides to rest. During the rest period, they are attacked. After the attack, the cleric uses some spells. The party completes the rest period, and the cleric prepares his spells. He is missing the spells used during the rest period.</p><p></p><p>(b) The party decides to rest. The party completes the rest period without incident, and the cleric prepares his spells. Immediately after the rest period, they are attacked. After the attack, the cleric uses some spells. He is missing the spells used.</p><p></p><p>How does one scenario disadvantage the group more than the other? I would assert that it seems arbitrary that an attack five minutes after the Cleric's prayer time resulting in loss of spells for the day when an attack 10 minutes earlier would seem like a "crazy rule" to me.</p><p></p><p>There is no requirement that the party commence travels with their resources 100% available to them. So you're down a few spells? You move out down a few spells and life goes on. Would you insist on resting after the first encounter of the day because you're now down some spells, or do you move on? In my games, the party doesn't typically have the luxury of a 15 minute work day followed by a rest period so they can be at 100% for the next encounter.</p><p></p><p>Or you delay until you can move out with 100% of your resources available, and you'll have to deal with whatever additional preparations your 48 hour delay allowed your adversaries to undertake. Maybe:</p><p></p><p> - you don't arrive shortly before they complete the ritual to Summon a powerful Demon - it was summoned almost two days ago, and is ready and waiting for you.</p><p></p><p> - after your first foray, they have now had two extra days to heal, plan, fortify their base/home and lay traps for your party.</p><p></p><p> - maybe they used the same rest period to rest and regroup, then, when nothing showed up early the next day, sent war parties out tracking down those invaders. Since they now know where you are holed up, the war party launches the occasional diversionary attack (the encounters the first and second night) while the runner they sent back gathers all their forces to attack, well planned and en masse, early on the third day.</p><p></p><p>Better yet, perhaps you just picked a room in the enemies' lair to rest up in because "we're low on spells and hit points, so we have to rest". A friend of mine some years ago responded to complaints of the "unfairness" that they were attacked during such a rest period with "Seriously? This surprises you? This is basically the same as breaking into someone's house, then getting tired so you take a nap on his couch. What the ^@*# did you THINK was likely to happen?"</p><p></p><p>The clock doesn't stop running while the PC's finish their "time out".</p></blockquote><p></p>
[QUOTE="N'raac, post: 5816846, member: 6681948"] I don't find it a "crazy rule". I'd note it doesn't apply to the Cleric alone - any spells used by any other spellcaster in the encounter will also be gone for the next day. Wizards and Sorcerors dont get great skill points. Dont get loads of feats. rely on spells - and the same rule applies to them. Let's look at some alternate scenarios: (a) The party decides to rest. During the rest period, they are attacked. After the attack, the cleric uses some spells. The party completes the rest period, and the cleric prepares his spells. He is missing the spells used during the rest period. (b) The party decides to rest. The party completes the rest period without incident, and the cleric prepares his spells. Immediately after the rest period, they are attacked. After the attack, the cleric uses some spells. He is missing the spells used. How does one scenario disadvantage the group more than the other? I would assert that it seems arbitrary that an attack five minutes after the Cleric's prayer time resulting in loss of spells for the day when an attack 10 minutes earlier would seem like a "crazy rule" to me. There is no requirement that the party commence travels with their resources 100% available to them. So you're down a few spells? You move out down a few spells and life goes on. Would you insist on resting after the first encounter of the day because you're now down some spells, or do you move on? In my games, the party doesn't typically have the luxury of a 15 minute work day followed by a rest period so they can be at 100% for the next encounter. Or you delay until you can move out with 100% of your resources available, and you'll have to deal with whatever additional preparations your 48 hour delay allowed your adversaries to undertake. Maybe: - you don't arrive shortly before they complete the ritual to Summon a powerful Demon - it was summoned almost two days ago, and is ready and waiting for you. - after your first foray, they have now had two extra days to heal, plan, fortify their base/home and lay traps for your party. - maybe they used the same rest period to rest and regroup, then, when nothing showed up early the next day, sent war parties out tracking down those invaders. Since they now know where you are holed up, the war party launches the occasional diversionary attack (the encounters the first and second night) while the runner they sent back gathers all their forces to attack, well planned and en masse, early on the third day. Better yet, perhaps you just picked a room in the enemies' lair to rest up in because "we're low on spells and hit points, so we have to rest". A friend of mine some years ago responded to complaints of the "unfairness" that they were attacked during such a rest period with "Seriously? This surprises you? This is basically the same as breaking into someone's house, then getting tired so you take a nap on his couch. What the ^@*# did you THINK was likely to happen?" The clock doesn't stop running while the PC's finish their "time out". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleric loosing spells due to an encounter
Top