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*Dungeons & Dragons
Cleric Love Domain (v2, updated 4/22/16)
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<blockquote data-quote="77IM" data-source="post: 6880937" data-attributes="member: 12377"><p>This is fantastic. I want this to be in the PHB. And you've written it in a very clean way.</p><p></p><p>Now I'm going to rip it to shreds. It's because I care. Consider this Tough Love. ;}</p><p></p><p>"When you cast this cantrip on a creature, it no longer becomes hostile when the spell effect ends." --> I'd change this to "no longer <strong>automatically</strong> becomes hostile when the spell effect ends, although it knows it was affected by magic and some creatures may not appreciate that." Or something to that effect. Because otherwise you are basically giving this character advantage on <em>every Charisma check they ever make</em> and that seems a little over powered. It's also backwards, as it's more valuable for people with low Charisma; this domain should be putting a premium on Charisma.</p><p></p><p>"You can use this feature a number of times equal to your Wisdom modifier (a minimum of once)." --> I'd do Charisma here too. It's OK for a cleric to have some Charisma. This is a great little domain feature, btw.</p><p></p><p>"If the save fails, that creature falls desperately in love and becomes charmed by another creature within 30 feet of you." --> Who choses the other creature? You? the DM? the victim? is it random?</p><p></p><p>As an aside, I think the 5e phrasing would be to impose the charmed condition first and make desperate love a rider on charm, e.g., "...the creature becomes charmed by another creature within 30 feet of you. While charmed, the creature is desperately in love with the creature it is charmed by." Boy that's a mouthful. I guess my phrasing isn't any better. I'm only mentioning this because the rest of your domain is written very well in the 5e style but this part stands out as a little informal.</p><p></p><p>"The effect lasts so long as the target’s desired remain unfulfilled or until you use this class feature again." --> That seems super powerful. Many charm effects allow a repeated saving throw or possibly a condition (e.g. damage) that triggers a new save. I'd either limit the time of this effect or allow a new save, maybe once per hour at least.</p><p></p><p>"That enemy must make a Strength saving throw or be pushed back 15 feet, landing prone and its attack misses." --> Auto-miss is also quite powerful. Nothing says that the attack needs to be a melee attack, for starters, so it's entirely possible the target is still in range of the attacker. I'm not really sure whether this is balanced or not; Channel Divinity is very limited so it should be powerful.</p><p></p><p>"Starting at 8th level, when you are subject to an weapon or spell attack that affects only you, you can use your reaction to have any creature charmed by you and within willingly switch places with you, becoming the target of the attack." --> I think there is a number of feet missing after the word "within"</p><p></p><p>"At 17th level, you gain immunity to charm and sleep effects." --> I think it would be better to grant immunity to the charmed <em>condition</em> and to magical sleep. An effect can impose multiple conditions and "charm effect" could be interpreted to mean any effect that includes the charmed condition. Making them immune only to the charmed condition means they still suffer the other effects of the ... effect. (This game needs more synonyms for "effect.")</p><p></p><p>"Additionally you gain advantage on saving throws against enchantment spells other enchantment magical effects." --> I don't think the game defines anything as an "enchantment magical effect," so I'd just leave that part out.</p><p></p><p>Other thoughts:</p><p></p><p>I think it may be appropriate for a love cleric to get proficiency in heavy armor and shields. They seem very defensive in nature, and I like the image of a very pretty "knight" with a shield emblazoned with a heart or a rose or something.</p><p></p><p>You might consider giving out free proficiency in the Persuasion skill. I like that better than the <em>friends</em> cantrip.</p><p></p><p>Finally, every cleric domain gets 1 of 2 things: either +Wisdom damage on cantrips, or +1d8 damage on weapon attacks (+2d8 later on). I think that's pretty important for keeping up with the Joneses, even in such a defense-oriented class. My suggestion is to get a little more creative and give this class +Charisma damage on cantrips. That's not as good as +Wisdom because it means you need 2 ability scores to maximize your potential, and raising Charisma means you're not raising other useful stuff like Constitution. But it feels appropriate for the love domain and gives more incentive to have at least a decent Charisma.</p></blockquote><p></p>
[QUOTE="77IM, post: 6880937, member: 12377"] This is fantastic. I want this to be in the PHB. And you've written it in a very clean way. Now I'm going to rip it to shreds. It's because I care. Consider this Tough Love. ;} "When you cast this cantrip on a creature, it no longer becomes hostile when the spell effect ends." --> I'd change this to "no longer [B]automatically[/B] becomes hostile when the spell effect ends, although it knows it was affected by magic and some creatures may not appreciate that." Or something to that effect. Because otherwise you are basically giving this character advantage on [I]every Charisma check they ever make[/I] and that seems a little over powered. It's also backwards, as it's more valuable for people with low Charisma; this domain should be putting a premium on Charisma. "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once)." --> I'd do Charisma here too. It's OK for a cleric to have some Charisma. This is a great little domain feature, btw. "If the save fails, that creature falls desperately in love and becomes charmed by another creature within 30 feet of you." --> Who choses the other creature? You? the DM? the victim? is it random? As an aside, I think the 5e phrasing would be to impose the charmed condition first and make desperate love a rider on charm, e.g., "...the creature becomes charmed by another creature within 30 feet of you. While charmed, the creature is desperately in love with the creature it is charmed by." Boy that's a mouthful. I guess my phrasing isn't any better. I'm only mentioning this because the rest of your domain is written very well in the 5e style but this part stands out as a little informal. "The effect lasts so long as the target’s desired remain unfulfilled or until you use this class feature again." --> That seems super powerful. Many charm effects allow a repeated saving throw or possibly a condition (e.g. damage) that triggers a new save. I'd either limit the time of this effect or allow a new save, maybe once per hour at least. "That enemy must make a Strength saving throw or be pushed back 15 feet, landing prone and its attack misses." --> Auto-miss is also quite powerful. Nothing says that the attack needs to be a melee attack, for starters, so it's entirely possible the target is still in range of the attacker. I'm not really sure whether this is balanced or not; Channel Divinity is very limited so it should be powerful. "Starting at 8th level, when you are subject to an weapon or spell attack that affects only you, you can use your reaction to have any creature charmed by you and within willingly switch places with you, becoming the target of the attack." --> I think there is a number of feet missing after the word "within" "At 17th level, you gain immunity to charm and sleep effects." --> I think it would be better to grant immunity to the charmed [I]condition[/I] and to magical sleep. An effect can impose multiple conditions and "charm effect" could be interpreted to mean any effect that includes the charmed condition. Making them immune only to the charmed condition means they still suffer the other effects of the ... effect. (This game needs more synonyms for "effect.") "Additionally you gain advantage on saving throws against enchantment spells other enchantment magical effects." --> I don't think the game defines anything as an "enchantment magical effect," so I'd just leave that part out. Other thoughts: I think it may be appropriate for a love cleric to get proficiency in heavy armor and shields. They seem very defensive in nature, and I like the image of a very pretty "knight" with a shield emblazoned with a heart or a rose or something. You might consider giving out free proficiency in the Persuasion skill. I like that better than the [I]friends[/I] cantrip. Finally, every cleric domain gets 1 of 2 things: either +Wisdom damage on cantrips, or +1d8 damage on weapon attacks (+2d8 later on). I think that's pretty important for keeping up with the Joneses, even in such a defense-oriented class. My suggestion is to get a little more creative and give this class +Charisma damage on cantrips. That's not as good as +Wisdom because it means you need 2 ability scores to maximize your potential, and raising Charisma means you're not raising other useful stuff like Constitution. But it feels appropriate for the love domain and gives more incentive to have at least a decent Charisma. [/QUOTE]
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