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Cleric lvl dip
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<blockquote data-quote="Blue" data-source="post: 7384915" data-attributes="member: 20564"><p>Are you looking for in-combat healing or out-of-combat healing?</p><p></p><p>A 1 level dip won't bring a noticeable amount of that to a 9th level party. But if you're mostly looking at standing up people who have dropped unconscious then a bonus action to get them up instead of a full action with your lay-on-hands has some value. If you're just looking for more ablative HPs for a battle then the Inspiring Leader feat will bring you a lot more damage soak per day then your healing will bring (but doesn't have the stand-up-fallen aspect). I mention that as "in-combat" because it's a buff you will do before they enter.</p><p></p><p>If you're looking for out-of-combat healing, paladin is still pretty good with aura of vitality. Or go divine soul sorcerer - CHR as casting attribute, pick up bonus action healing spells, and at level 2 you can get Extend metamagic which makes your Aura of Vitality twice as potent per casting. No free 3 HPs for a 1st level healing spell, but at 9th I don't think that's really noticeable. Inspiring Leader helps for out-of-combat healing as well, because you have less wounds to heal.</p></blockquote><p></p>
[QUOTE="Blue, post: 7384915, member: 20564"] Are you looking for in-combat healing or out-of-combat healing? A 1 level dip won't bring a noticeable amount of that to a 9th level party. But if you're mostly looking at standing up people who have dropped unconscious then a bonus action to get them up instead of a full action with your lay-on-hands has some value. If you're just looking for more ablative HPs for a battle then the Inspiring Leader feat will bring you a lot more damage soak per day then your healing will bring (but doesn't have the stand-up-fallen aspect). I mention that as "in-combat" because it's a buff you will do before they enter. If you're looking for out-of-combat healing, paladin is still pretty good with aura of vitality. Or go divine soul sorcerer - CHR as casting attribute, pick up bonus action healing spells, and at level 2 you can get Extend metamagic which makes your Aura of Vitality twice as potent per casting. No free 3 HPs for a 1st level healing spell, but at 9th I don't think that's really noticeable. Inspiring Leader helps for out-of-combat healing as well, because you have less wounds to heal. [/QUOTE]
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