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<blockquote data-quote="Einlanzer0" data-source="post: 7316645" data-attributes="member: 6788934"><p>While I like many of the design choices for 5e clerics, I feel they really dropped the ball by not allowing room for a completely non-martial wizard-style cleric. I also think it's very arbitrary how some domains offer Divine Strike and/or bonus proficiencies while others offer Improved spell casting and would prefer being able to choose between those two independently of domain choice. I want to come up with a very simple way to revise the cleric class to account for this without undermining the official cleric OR having to design a whole new class. </p><p></p><p>Here's what I've come up with so far: Clerics are now a default d6 HD class with no armor proficiency and the same weapon proficiencies as a wizard. </p><p></p><p>At 1st level, in addition to choosing your domain, you also choose your clerical path - the Path of the Crusader or the Path of the Prophet. This essentially becomes a layer to your domain "subclass". So, essentially, you would become a Tempest Crusader, or a Life Prophet. </p><p></p><p>Crusader grants the standard proficiencies for RAW clerics and a HD bump to d8. The only change from RAW on this path is that your domain choice will always grant Divine Strike in place of Improved spellcasting at 8th level. </p><p></p><p>Prophet grants a new feature at 1st level - Prophet's Rebuke, which allows you to add your Charisma modifier to your AC when in light or no armor once per short rest as a reaction. It also grants the Knowledge Domain for free at 1st level. Bonus Armor or Weapon proficiencies for your second domain choice are replaced with bonus skill/tool proficiencies or languages. Lastly, your 8th level Domain ability is always Potent Spellcasting instead of Divine Strike.</p><p></p><p>Now, my question is - does Prophet seem balanced? Should I add a few spells to their spell list to help put them on par with Crusaders? I'd rather their AC bonus not be an always-active passive ability, because I would want Prophets to mostly operate as wizards do.</p><p></p><p>edit - instead of granting Knowledge domain for free, I may come up with a psuedo-domain unique to Prophets that they gain automatically with an expanded spell list which crusaders don't have access to. If I go this route, are there any particular features or spells you would suggest? I would be inclined to draw bonus spells primarily from the Bard list.</p><p></p><p></p><p>edit: here's what I've come up with so far:</p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Revised Cleric</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">HD D6</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">no armor or shield proficiency </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">wizard weapon proficiency</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">1st level – Select Path of Servitude – Path of the Crusader or Path of the Prophet (in addition to domain)</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Crusader – Crusaders are the vast majority of clerics, and represent the foot soldiers and vanguard of a particular faith or religious order. HD increases to D8 (or just +1 HP/level; not sure yet). Gain light/medium armor and shield proficiencies, and simple weapon proficiency. 8th level domain feature is always Divine Strike (untyped unless specified otherwise). Bonus weapon/armor proficiency where appropriate for domain choice. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Prophet – Only a handful of clerics become prophets - they are the chosen leaders of their faith/religious order, often ordained by and possessing a strong connection with their god(s). They typically eschew physical combat and are instead highly accomplished orators and miracle workers. No HD increase or extra proficiencies. 8th level domain feature is always Potent Spellcasting. Bonus weapon proficiencies from domains apply to skill/tool/languages, or a bonus cantrip. Gain Revelation Domain (in addition to chosen Domain), with the following features:</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Revelation Bonus Spells (bonus spells for 6th-9th level instead of 1st – 5th):</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">11th – Move Earth, Mass Suggestion</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">13th – Project Image, Sequester</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">15th – Feeblemind, Telepathy</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">17th – Astral Projection, Miracle (slightly altered/weaker Wish)</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">1st - Prophet’s Rebuke – Gain Cha bonus to AC as a reaction once per short rest. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">2nd – Channel Divinity – Revelation – Swap out one prepared spell for another, and regain a spell slot for the level of the swapped spell. Maximum is current spell level -1.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">6rd – Mysteries of Faith – Once per long rest, if you receive damage, make a Charisma check vs DC 15. If you succeed, restore HP, stun your attacker, and regain a use of Channel Divinity (need to figure out the best formulas here). </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">17th – Channel Divinity – Portents of Doom – all intelligent creatures within a 25’ radius of the caster must succeed a composure/wisdom check opposed to caster's Charisma or suffer fear and madness (need to figure out the best formulas here)</span></span></p><p></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">While it may seem like I'm giving Prophets a lot, keep in mind that the proficiencies crusaders get constitute more of a direct power upgrade than the various abilities prophets get, since channel divinity competes with itself and they get no additional spellslots (outside of the new Channel Divinity) - if anything prophets sacrifice damage and attrition for more utility and versatility compared to crusaders, which is sort of the design intent.</span></span></p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7316645, member: 6788934"] While I like many of the design choices for 5e clerics, I feel they really dropped the ball by not allowing room for a completely non-martial wizard-style cleric. I also think it's very arbitrary how some domains offer Divine Strike and/or bonus proficiencies while others offer Improved spell casting and would prefer being able to choose between those two independently of domain choice. I want to come up with a very simple way to revise the cleric class to account for this without undermining the official cleric OR having to design a whole new class. Here's what I've come up with so far: Clerics are now a default d6 HD class with no armor proficiency and the same weapon proficiencies as a wizard. At 1st level, in addition to choosing your domain, you also choose your clerical path - the Path of the Crusader or the Path of the Prophet. This essentially becomes a layer to your domain "subclass". So, essentially, you would become a Tempest Crusader, or a Life Prophet. Crusader grants the standard proficiencies for RAW clerics and a HD bump to d8. The only change from RAW on this path is that your domain choice will always grant Divine Strike in place of Improved spellcasting at 8th level. Prophet grants a new feature at 1st level - Prophet's Rebuke, which allows you to add your Charisma modifier to your AC when in light or no armor once per short rest as a reaction. It also grants the Knowledge Domain for free at 1st level. Bonus Armor or Weapon proficiencies for your second domain choice are replaced with bonus skill/tool proficiencies or languages. Lastly, your 8th level Domain ability is always Potent Spellcasting instead of Divine Strike. Now, my question is - does Prophet seem balanced? Should I add a few spells to their spell list to help put them on par with Crusaders? I'd rather their AC bonus not be an always-active passive ability, because I would want Prophets to mostly operate as wizards do. edit - instead of granting Knowledge domain for free, I may come up with a psuedo-domain unique to Prophets that they gain automatically with an expanded spell list which crusaders don't have access to. If I go this route, are there any particular features or spells you would suggest? I would be inclined to draw bonus spells primarily from the Bard list. edit: here's what I've come up with so far: [COLOR=#333333][FONT=Verdana]Revised Cleric[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]HD D6[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]no armor or shield proficiency [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]wizard weapon proficiency[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]1st level – Select Path of Servitude – Path of the Crusader or Path of the Prophet (in addition to domain)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Crusader – Crusaders are the vast majority of clerics, and represent the foot soldiers and vanguard of a particular faith or religious order. HD increases to D8 (or just +1 HP/level; not sure yet). Gain light/medium armor and shield proficiencies, and simple weapon proficiency. 8th level domain feature is always Divine Strike (untyped unless specified otherwise). Bonus weapon/armor proficiency where appropriate for domain choice. [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Prophet – Only a handful of clerics become prophets - they are the chosen leaders of their faith/religious order, often ordained by and possessing a strong connection with their god(s). They typically eschew physical combat and are instead highly accomplished orators and miracle workers. No HD increase or extra proficiencies. 8th level domain feature is always Potent Spellcasting. Bonus weapon proficiencies from domains apply to skill/tool/languages, or a bonus cantrip. Gain Revelation Domain (in addition to chosen Domain), with the following features:[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Revelation Bonus Spells (bonus spells for 6th-9th level instead of 1st – 5th):[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]11th – Move Earth, Mass Suggestion[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]13th – Project Image, Sequester[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]15th – Feeblemind, Telepathy[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]17th – Astral Projection, Miracle (slightly altered/weaker Wish)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]1st - Prophet’s Rebuke – Gain Cha bonus to AC as a reaction once per short rest. [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]2nd – Channel Divinity – Revelation – Swap out one prepared spell for another, and regain a spell slot for the level of the swapped spell. Maximum is current spell level -1.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]6rd – Mysteries of Faith – Once per long rest, if you receive damage, make a Charisma check vs DC 15. If you succeed, restore HP, stun your attacker, and regain a use of Channel Divinity (need to figure out the best formulas here). [/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]17th – Channel Divinity – Portents of Doom – all intelligent creatures within a 25’ radius of the caster must succeed a composure/wisdom check opposed to caster's Charisma or suffer fear and madness (need to figure out the best formulas here)[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]While it may seem like I'm giving Prophets a lot, keep in mind that the proficiencies crusaders get constitute more of a direct power upgrade than the various abilities prophets get, since channel divinity competes with itself and they get no additional spellslots (outside of the new Channel Divinity) - if anything prophets sacrifice damage and attrition for more utility and versatility compared to crusaders, which is sort of the design intent.[/FONT][/COLOR] [/QUOTE]
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