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<blockquote data-quote="Einlanzer0" data-source="post: 7316758" data-attributes="member: 6788934"><p>I'd be curious to see the white mage you put together for sure. </p><p></p><p>Here's what I have so far for what I'm working on:</p><p></p><p>Revised Cleric</p><p></p><p>HD D6</p><p>no armor or shield proficiency </p><p>wizard weapon proficiency</p><p></p><p>1st level – Select Path of Servitude – Path of the Crusader or Path of the Prophet (in addition to domain)</p><p></p><p>Crusader – Crusaders are the vast majority of clerics, and represent the foot soldiers and vanguard of a particular faith or religious order. HD increases to D8 (or just +1 HP/level; not sure yet). Gain light/medium armor and shield proficiencies, and simple weapon proficiency. 8th level domain feature is always Divine Strike (untyped unless specified otherwise). Bonus weapon/armor proficiency where appropriate for domain choice. </p><p></p><p>Prophet – Only a handful of clerics become prophets - they are the chosen leaders of their faith/religious order, often ordained by and possessing a strong connection with their god(s). They typically eschew physical combat and are instead highly accomplished orators and miracle workers. No HD increase or extra proficiencies. 8th level domain feature is always Potent Spellcasting. Bonus weapon proficiencies from domains apply to skill/tool/languages, or a bonus cantrip. Gain Revelation Domain (in addition to chosen Domain), with the following features:</p><p></p><p>Revelation Bonus Spells (bonus spells for 6th-9th level instead of 1st – 5th):</p><p>11th – Move Earth, Mass Suggestion</p><p>13th – Project Image, Sequester</p><p>15th – Feeblemind, Telepathy</p><p>17th – Astral Projection, Miracle (slightly altered/weaker Wish)</p><p></p><p>1st - Prophet’s Rebuke – Gain Cha bonus to AC as a reaction once per short rest. </p><p></p><p>2nd – Channel Divinity – Revelation – Swap out one prepared spell for another, and regain a spell slot for the level of the swapped spell. Maximum is current spell level -1.</p><p></p><p>6rd – Mysteries of Faith – Once per long rest, if you receive damage, make a Charisma check vs DC 15. If you succeed, restore HP, stun your attacker, and regain a use of Channel Divinity (need to figure out the best formulas here). </p><p></p><p>17th – Channel Divinity – Portents of Doom – all intelligent creatures within a 25’ radius of the caster must succeed a composure/wisdom check opposed to caster's Charisma or suffer fear and madness (need to figure out the best formulas here)</p><p></p><p></p><p>While it may seem like I'm giving Prophets a lot, keep in mind that the proficiencies crusaders get constitute more of a direct power upgrade than the various abilities prophets get, since channel divinity competes with itself and they get no additional spellslots (outside of the new Channel Divinity) - if anything prophets sacrifice damage and attrition for more utility and versatility compared to crusaders, which is sort of the design intent.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7316758, member: 6788934"] I'd be curious to see the white mage you put together for sure. Here's what I have so far for what I'm working on: Revised Cleric HD D6 no armor or shield proficiency wizard weapon proficiency 1st level – Select Path of Servitude – Path of the Crusader or Path of the Prophet (in addition to domain) Crusader – Crusaders are the vast majority of clerics, and represent the foot soldiers and vanguard of a particular faith or religious order. HD increases to D8 (or just +1 HP/level; not sure yet). Gain light/medium armor and shield proficiencies, and simple weapon proficiency. 8th level domain feature is always Divine Strike (untyped unless specified otherwise). Bonus weapon/armor proficiency where appropriate for domain choice. Prophet – Only a handful of clerics become prophets - they are the chosen leaders of their faith/religious order, often ordained by and possessing a strong connection with their god(s). They typically eschew physical combat and are instead highly accomplished orators and miracle workers. No HD increase or extra proficiencies. 8th level domain feature is always Potent Spellcasting. Bonus weapon proficiencies from domains apply to skill/tool/languages, or a bonus cantrip. Gain Revelation Domain (in addition to chosen Domain), with the following features: Revelation Bonus Spells (bonus spells for 6th-9th level instead of 1st – 5th): 11th – Move Earth, Mass Suggestion 13th – Project Image, Sequester 15th – Feeblemind, Telepathy 17th – Astral Projection, Miracle (slightly altered/weaker Wish) 1st - Prophet’s Rebuke – Gain Cha bonus to AC as a reaction once per short rest. 2nd – Channel Divinity – Revelation – Swap out one prepared spell for another, and regain a spell slot for the level of the swapped spell. Maximum is current spell level -1. 6rd – Mysteries of Faith – Once per long rest, if you receive damage, make a Charisma check vs DC 15. If you succeed, restore HP, stun your attacker, and regain a use of Channel Divinity (need to figure out the best formulas here). 17th – Channel Divinity – Portents of Doom – all intelligent creatures within a 25’ radius of the caster must succeed a composure/wisdom check opposed to caster's Charisma or suffer fear and madness (need to figure out the best formulas here) While it may seem like I'm giving Prophets a lot, keep in mind that the proficiencies crusaders get constitute more of a direct power upgrade than the various abilities prophets get, since channel divinity competes with itself and they get no additional spellslots (outside of the new Channel Divinity) - if anything prophets sacrifice damage and attrition for more utility and versatility compared to crusaders, which is sort of the design intent. [/QUOTE]
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