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<blockquote data-quote="cbwjm" data-source="post: 7316849" data-attributes="member: 6788732"><p>My white mage isn't too special really, the Path of the Prophet you've created is looking pretty good. I want the white mage as a cleric replacement as the setting I'm working on doesn't have gods exactly rather the white mage studies the planes themselves and one plane in particular (the domains make up the planes and where they meet and mix, lesser planes are created. The Prime is one of the lesser planes where all domains meet.). A white mage might be a scholar, a healer, or a priest devoted to a religion that is focused on a domain and otherworldly patrons, saints, or spirits. </p><p></p><p>For now, my white mage is a modified wizard, using the theurge as a base, that I'm still working on. I'm also thinking of looking through other spell lists and seeing if there are any additional spell which can become an expanded spell list for each domain.</p><p></p><p>It has the following:</p><ul> <li data-xf-list-type="ul">Proficiency with light armour and simple weapons. </li> <li data-xf-list-type="ul">Replaces the wizard spell list with the cleric spell list. Uses spellbooks as a wizard (including ritual casting).</li> <li data-xf-list-type="ul">Uses Intelligence as the main stat. </li> <li data-xf-list-type="ul">Does not gain the arcane recovery feature. </li> </ul><p></p><p><strong>Domain</strong></p><p> You choose a domain at level 1.</p><p>You add your domain spells to your spellbook for free. They do not count against the two spells you learn when you level up.</p><p>When a domain asks you to use your Wisdom for an ability, you use your Intelligence instead.</p><p> </p><p><strong>Channel Domain</strong> (<em>Still not quite happy with this, I'm thinking of instead allowing the spells to scale up to a maximum of 5th level</em>.)</p><p>At 2nd level, you can use your channel domain feature once/short rest. You may use this to cast any one of your domain spells at its minimum level. You do not have to have the spell prepared. This feature can be used twice/short rest at level 6 and three times/short rest at level 18.</p><p></p><p> <strong>Domain Feature</strong></p><p>At 2nd level, you gain the channel divinity feature of your chosen domain.</p><p> At 6th level, you gain the level 1 ability of your chosen domain. However, you do not gain the weapon or armour proficiencies from your chosen domain. </p><p> At 10th level, you gain the level 6 ability of your chosen domain.</p><p> At 14th level, you gain the level 17 ability of your chosen domain.</p><p></p><p><strong>Spell Mastery </strong>(<em>modified from wizard ability, would rather replace this and the level 20 wizard capstone with something unique to the class.</em>)</p><p>At 18th level, Spell Mastery allows you to choose and cast one 1st level spell and one 2nd level spell at its lowest level without using a spell slot. You may cast each spell a number of times equal to your Intelligence Modifier. You regain all uses when you finish a long rest.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7316849, member: 6788732"] My white mage isn't too special really, the Path of the Prophet you've created is looking pretty good. I want the white mage as a cleric replacement as the setting I'm working on doesn't have gods exactly rather the white mage studies the planes themselves and one plane in particular (the domains make up the planes and where they meet and mix, lesser planes are created. The Prime is one of the lesser planes where all domains meet.). A white mage might be a scholar, a healer, or a priest devoted to a religion that is focused on a domain and otherworldly patrons, saints, or spirits. For now, my white mage is a modified wizard, using the theurge as a base, that I'm still working on. I'm also thinking of looking through other spell lists and seeing if there are any additional spell which can become an expanded spell list for each domain. It has the following: [LIST] [*]Proficiency with light armour and simple weapons. [*]Replaces the wizard spell list with the cleric spell list. Uses spellbooks as a wizard (including ritual casting). [*]Uses Intelligence as the main stat. [*]Does not gain the arcane recovery feature. [/LIST] [B]Domain[/B] You choose a domain at level 1. You add your domain spells to your spellbook for free. They do not count against the two spells you learn when you level up. When a domain asks you to use your Wisdom for an ability, you use your Intelligence instead. [B]Channel Domain[/B] ([I]Still not quite happy with this, I'm thinking of instead allowing the spells to scale up to a maximum of 5th level[/I].) At 2nd level, you can use your channel domain feature once/short rest. You may use this to cast any one of your domain spells at its minimum level. You do not have to have the spell prepared. This feature can be used twice/short rest at level 6 and three times/short rest at level 18. [B]Domain Feature[/B] At 2nd level, you gain the channel divinity feature of your chosen domain. At 6th level, you gain the level 1 ability of your chosen domain. However, you do not gain the weapon or armour proficiencies from your chosen domain. At 10th level, you gain the level 6 ability of your chosen domain. At 14th level, you gain the level 17 ability of your chosen domain. [B]Spell Mastery [/B]([I]modified from wizard ability, would rather replace this and the level 20 wizard capstone with something unique to the class.[/I]) At 18th level, Spell Mastery allows you to choose and cast one 1st level spell and one 2nd level spell at its lowest level without using a spell slot. You may cast each spell a number of times equal to your Intelligence Modifier. You regain all uses when you finish a long rest. [/QUOTE]
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