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<blockquote data-quote="Li Shenron" data-source="post: 7317073" data-attributes="member: 1465"><p>I like simplicity and so I would do something even simpler than you.</p><p></p><p>1) Replace all armor and shield proficiencies with either the Skilled feat or the Magic Initiate feat</p><p></p><p>2) Replace Divine Strike with Potent Spellcasting if your chosen domain doesn't already grant the latter</p><p></p><p>Point 2) is the same as yours, while point 1) is based on the observation which <strong>feats</strong> grant those features: </p><p></p><p>- "Lightly Armored" grants an ASI plus light armor proficiency</p><p>- "Moderately Armored" grants an ASI plus medium armor and shield proficiency</p><p></p><p>Together those two feats grant 2 ASI and all the armor proficiency of a Cleric. Therefore, we can say that <em>roughly</em> (because the ASI are not freely choosable among all the 6 abilities but only 2 of them) the Cleric's armor proficiencies are worth one feat. So if remove those proficiencies, let's compensate with 1 feat, and to emphasize that the result should be a more scholarly cleric, let's restrict the feat to either Skilled of Magic Initiate. </p><p></p><p>For a slightly more complicated but perhaps more sensical variant, instead of the Skilled feat as written restrict the skills choice to only Int- and Cha- based skills, and instead of the Magic Initiate feat as written, let the Cleric select any combination of 2 cantrips + 1 spell (1st level) to become Clerical spells for you, instead of coming all from the same class and using a separate slot for the spell. </p><p></p><p>[note: the baseline for this idea is that the Cleric could choose 2 additional clerical or domain-inspired cantrips and the "Mage Armor" spell to compensate for the lost AC]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7317073, member: 1465"] I like simplicity and so I would do something even simpler than you. 1) Replace all armor and shield proficiencies with either the Skilled feat or the Magic Initiate feat 2) Replace Divine Strike with Potent Spellcasting if your chosen domain doesn't already grant the latter Point 2) is the same as yours, while point 1) is based on the observation which [B]feats[/B] grant those features: - "Lightly Armored" grants an ASI plus light armor proficiency - "Moderately Armored" grants an ASI plus medium armor and shield proficiency Together those two feats grant 2 ASI and all the armor proficiency of a Cleric. Therefore, we can say that [I]roughly[/I] (because the ASI are not freely choosable among all the 6 abilities but only 2 of them) the Cleric's armor proficiencies are worth one feat. So if remove those proficiencies, let's compensate with 1 feat, and to emphasize that the result should be a more scholarly cleric, let's restrict the feat to either Skilled of Magic Initiate. For a slightly more complicated but perhaps more sensical variant, instead of the Skilled feat as written restrict the skills choice to only Int- and Cha- based skills, and instead of the Magic Initiate feat as written, let the Cleric select any combination of 2 cantrips + 1 spell (1st level) to become Clerical spells for you, instead of coming all from the same class and using a separate slot for the spell. [note: the baseline for this idea is that the Cleric could choose 2 additional clerical or domain-inspired cantrips and the "Mage Armor" spell to compensate for the lost AC] [/QUOTE]
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