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Cleric multiclass pros and cons
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<blockquote data-quote="knightofround" data-source="post: 4536196" data-attributes="member: 27884"><p>Clerics have a great range of powers, with both strong melee and ranged options, and fantastic utilities. So I doubt you'll want to do much power-swapping. The stuff that Clerics miss out on are good class features (which you can't get from multiclassing) and skills. So I would say go with whatever skill you want the most. Ranger for perception is the powergaming choice, but Rogue for Thievery is another good option. Try to imagine the cleric who while treating a noble patient palms his signet ring, or a cleric who purposely botches a surgery to kill their patient in a way that nobody else could tell from an autopsy. Healers tend to be good with their hands, if not their bodies, so it makes sense they would be better-than-normal at picking locks and disabling traps.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4536196, member: 27884"] Clerics have a great range of powers, with both strong melee and ranged options, and fantastic utilities. So I doubt you'll want to do much power-swapping. The stuff that Clerics miss out on are good class features (which you can't get from multiclassing) and skills. So I would say go with whatever skill you want the most. Ranger for perception is the powergaming choice, but Rogue for Thievery is another good option. Try to imagine the cleric who while treating a noble patient palms his signet ring, or a cleric who purposely botches a surgery to kill their patient in a way that nobody else could tell from an autopsy. Healers tend to be good with their hands, if not their bodies, so it makes sense they would be better-than-normal at picking locks and disabling traps. [/QUOTE]
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