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Cleric Needed! [Cleric Found!]
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<blockquote data-quote="DrZombie" data-source="post: 3345450" data-attributes="member: 15640"><p><strong>jonas, Mk II</strong></p><p></p><p>Jonas Cleighton</p><p>Male Human Cleric 5</p><p>Lawful Good</p><p>Follower of Heironeous the Invincible</p><p></p><p></p><p>Strength 14 (+2) </p><p>Dexterity 8 (-1) </p><p>Constitution 14 (+2) </p><p>Intelligence 12 (+1) </p><p>Wisdom 17 (+3) </p><p>Charisma 10 (+0) </p><p> Size: Medium </p><p>Height: 5' 11" </p><p>Weight: 200 lb </p><p>Skin: Light </p><p>Eyes: Green </p><p>Hair: Black; Curly; Light Beard </p><p> </p><p></p><p></p><p>Domains: Good War </p><p></p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p></p><p>Total Hit Points: 36</p><p></p><p>Speed: 20 feet [armor] </p><p></p><p>Armor Class: 19 = 10 +8 [full plate] +2 [heavy steel] -1 [dexterity] </p><p></p><p>Touch AC: 9</p><p>Flat-footed: 19</p><p>Initiative modifier: -1 = -1 [dexterity] </p><p>Fortitude save: +6 = 4 [base] +2 [constitution] </p><p>Reflex save: +0 = 1 [base] -1 [dexterity] </p><p>Will save: +7 = 4 [base] +3 [wisdom] </p><p>Attack (handheld): +5 = 3 [base] +2 [strength] </p><p>Attack (unarmed): +5 = 3 [base] +2 [strength] </p><p>Attack (missile): +2 = 3 [base] -1 [dexterity] </p><p>Grapple check: +5 = 3 [base] +2 [strength] </p><p></p><p></p><p>Light load:58 lb. or less</p><p>Medium load:59-116 lb.</p><p>Heavy load:117-175 lb.</p><p>Lift over head:175 lb.</p><p>Lift off ground:350 lb.</p><p>Push or drag:875 lb.</p><p> </p><p></p><p></p><p></p><p>Languages: Common Elven </p><p></p><p></p><p>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]</p><p></p><p>Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]</p><p></p><p>Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.] </p><p></p><p>Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Combat Casting </p><p>Power Attack </p><p>Cleave </p><p>Weapon Focus [war domain, sect weapon] Longsword</p><p></p><p>Feath of strength (+5 to strength 1/d)</p><p></p><p>Appraise Int 1 = +1 </p><p>Balance Dex* -1 = -1 </p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 2 = +2 </p><p>Concentration Con 10 = +2 +8 </p><p>Diplomacy Cha 4 = +0 +4 </p><p>Disguise Cha 0 = +0 </p><p>Escape Artist Dex* -1 = -1 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 0 = +0 </p><p>Heal Wis 6 = +3 +3 </p><p>Hide Dex* -1 = -1 </p><p>Intimidate Cha 0 = +0 </p><p>Jump Str* -4 = +2 -6 [speed 20] </p><p>Knowledge (history) Int 2 = +1 +1 </p><p>Knowledge (religion) Int 3 = +1 +2 </p><p>Listen Wis 5 = +3 +2 </p><p>Move Silently Dex* -1 = -1 </p><p>Ride Dex 0 = -1 +1 </p><p>Search Int 2 = +1 +1 </p><p>Sense Motive Wis 3 = +3 </p><p>Spellcraft Int 5 = +1 +4 </p><p>Spot Wis 4 = +3 +1 </p><p>Survival Wis 3 = +3 </p><p>Swim Str** 2 = +2 </p><p>Use Rope Dex -1 = -1 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Zero-level Cleric spells: 5 per day</p><p>Create Water</p><p>Detect Magic</p><p>Read Magic</p><p>Detect Poison</p><p>Purify Food and Water</p><p></p><p></p><p>First-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p>Bless</p><p>Divine Favor</p><p>Shield of Faith</p><p>Detect undead</p><p></p><p>Prot from evil</p><p></p><p>Second-level Cleric spells: 3 (2+1) per day +1 from a domain:</p><p>Aid</p><p>Bull's strength</p><p>Hold Person</p><p></p><p>Spîritual weapon.</p><p></p><p>Third-level Cleric spells: 2 (1+1) per day +1 from a domain:</p><p>Prayer</p><p>Blindness</p><p></p><p>Magic Vestment</p><p></p><p>Human:</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Cleric:</p><p></p><p>Alignment Aura</p><p></p><p>Spontaneous Casting (heal)</p><p></p><p>Turn Undead (3x/day)</p><p></p><p>High wisdom gains bonus spells daily</p><p></p><p>Domain choices give additional abilities</p><p></p><p> </p><p>Level 1: Cleric 10 </p><p>Level 2: Cleric 6 </p><p>Level 3: Cleric 7 </p><p>Level 4: Cleric 6 +1 to wisdom </p><p>Level 5: Cleric 7 </p><p></p><p></p><p></p><p> </p><p>Equipment:</p><p></p><p></p><p></p><p></p><p></p><p>More about this character:</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3345450, member: 15640"] [b]jonas, Mk II[/b] Jonas Cleighton Male Human Cleric 5 Lawful Good Follower of Heironeous the Invincible Strength 14 (+2) Dexterity 8 (-1) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 17 (+3) Charisma 10 (+0) Size: Medium Height: 5' 11" Weight: 200 lb Skin: Light Eyes: Green Hair: Black; Curly; Light Beard Domains: Good War Energy: Positive [Healing / Turns Undead] Total Hit Points: 36 Speed: 20 feet [armor] Armor Class: 19 = 10 +8 [full plate] +2 [heavy steel] -1 [dexterity] Touch AC: 9 Flat-footed: 19 Initiative modifier: -1 = -1 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +0 = 1 [base] -1 [dexterity] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +5 = 3 [base] +2 [strength] Attack (unarmed): +5 = 3 [base] +2 [strength] Attack (missile): +2 = 3 [base] -1 [dexterity] Grapple check: +5 = 3 [base] +2 [strength] Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb. Languages: Common Elven Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.] Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.] Feats: Combat Casting Power Attack Cleave Weapon Focus [war domain, sect weapon] Longsword Feath of strength (+5 to strength 1/d) Appraise Int 1 = +1 Balance Dex* -1 = -1 Bluff Cha 0 = +0 Climb Str* 2 = +2 Concentration Con 10 = +2 +8 Diplomacy Cha 4 = +0 +4 Disguise Cha 0 = +0 Escape Artist Dex* -1 = -1 Forgery Int 1 = +1 Gather Information Cha 0 = +0 Heal Wis 6 = +3 +3 Hide Dex* -1 = -1 Intimidate Cha 0 = +0 Jump Str* -4 = +2 -6 [speed 20] Knowledge (history) Int 2 = +1 +1 Knowledge (religion) Int 3 = +1 +2 Listen Wis 5 = +3 +2 Move Silently Dex* -1 = -1 Ride Dex 0 = -1 +1 Search Int 2 = +1 +1 Sense Motive Wis 3 = +3 Spellcraft Int 5 = +1 +4 Spot Wis 4 = +3 +1 Survival Wis 3 = +3 Swim Str** 2 = +2 Use Rope Dex -1 = -1 * = check penalty for wearing armor Zero-level Cleric spells: 5 per day Create Water Detect Magic Read Magic Detect Poison Purify Food and Water First-level Cleric spells: 4 (3+1) per day +1 from a domain: Bless Divine Favor Shield of Faith Detect undead Prot from evil Second-level Cleric spells: 3 (2+1) per day +1 from a domain: Aid Bull's strength Hold Person Spîritual weapon. Third-level Cleric spells: 2 (1+1) per day +1 from a domain: Prayer Blindness Magic Vestment Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (3x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Level 1: Cleric 10 Level 2: Cleric 6 Level 3: Cleric 7 Level 4: Cleric 6 +1 to wisdom Level 5: Cleric 7 Equipment: More about this character: [/sblock] [/QUOTE]
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