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Cleric nerf feedback.
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<blockquote data-quote="Drugged Dwarf" data-source="post: 2034989" data-attributes="member: 25447"><p>I believe that you are very very right in the fact that clerics are a little overpowered in the fact that they are practically 'begged' to take a PrC. Its true. I admit that.I have a dwarven cleric fetish and I understand how it is. All they have to do is find the right PrC for their character that that want, take a couple of feats and its almost as if there is no real change whatsoever. True, they might have a little bit less health, and they might not gain as much in the way of saves of BAB as they used to, but in the end it doesn't make much difference anyway.</p><p></p><p>However, I beleive you are wrong in limiting their domain spell abilities and their armour proficencies, although I do kind of like the domain idea. The major factor that most players who say 'Ho! Look at me! I know this book from top to bottom I know every rule in there! blah blah blah!' (damn bastards... always make me feel inferior...) seem not to notice is that ALL DIVINE CASTERS can only get their spells 'ONCE PER DAY'. thats right. Its true. Read that section on magic and its right there. In your face. Ha ha ha ha ha ha...</p><p></p><p>This makes it very hard to play a cleric, especially if you have a DM that enforces the fact that divine spellcasters NEED to sleep 8 hours a day before they can get their spells back. If ambushed late at night, and not allowed to go go straight back to bed for the Sleep Interruption rule in the same section to take effect, some clerics will offically miss their hour of prayer, and not have any spells that day. If anything, that limits them to becoming fighters for that day (hence the need for the armour). </p><p></p><p>Also, it may not be noticed that much, but clerics aren't really relied on for firepower. (well.. I don't know what PrCs you play, or how many flame strikes you take). They are mostly meant to be more defensive and buffing than offensive. You have your blade barriers and your Flame Strikes and whatever, but even those spells pale in comparasion to the wide massive damage a wizard (and psionists - god that class is so broken it scares me) can dish out. So we have a cleric, who for the first few rounds is spilling out spells - or not spilling out spells, depending on what happened that moring/afternoon/nighttime - before wading into combat to do battle. To give them only Light armour profeiency is extremely harsh, as they ARE relied on to be fighters in the end, and as their skills will pale in comparason to other martial fighters will be absolutely massacred. </p><p></p><p>Besides, last thing we need is for clerics to become like wizards and run around screaming in terror when they run out of spells.</p><p></p><p>Anyway, once again I am going off topic...</p><p></p><p>My idea is that if you are going to be such a meanie and limit their armour profiency, then at LEAST give them medium armour. You might hate them, but not that much.</p><p></p><p>The only one domain ability thing is doable. Not that harsh at all, and they can actually live with it. Come on guys lets face it: Abjuration spells at +1 per level? At level 10? How many times had THAT come in handy?</p><p></p><p>and I LOVE your domain rule! that rocks! I am so never showing my DMs this page becasue they will use it like the bastards they are!</p><p></p><p>However: I believe there are some prestige classes that A) grant you a bonus doman and B)need a domain to get into. In which case, I believe they should keep THAT domain spell, and when they gain a new bonus domain, gain spell slots for it to be kept in as well. It would make sense as that would be the granted power they would develop in thanks TO the prestige class. </p><p></p><p>Ok I think I will stop posting now... yeah..</p></blockquote><p></p>
[QUOTE="Drugged Dwarf, post: 2034989, member: 25447"] I believe that you are very very right in the fact that clerics are a little overpowered in the fact that they are practically 'begged' to take a PrC. Its true. I admit that.I have a dwarven cleric fetish and I understand how it is. All they have to do is find the right PrC for their character that that want, take a couple of feats and its almost as if there is no real change whatsoever. True, they might have a little bit less health, and they might not gain as much in the way of saves of BAB as they used to, but in the end it doesn't make much difference anyway. However, I beleive you are wrong in limiting their domain spell abilities and their armour proficencies, although I do kind of like the domain idea. The major factor that most players who say 'Ho! Look at me! I know this book from top to bottom I know every rule in there! blah blah blah!' (damn bastards... always make me feel inferior...) seem not to notice is that ALL DIVINE CASTERS can only get their spells 'ONCE PER DAY'. thats right. Its true. Read that section on magic and its right there. In your face. Ha ha ha ha ha ha... This makes it very hard to play a cleric, especially if you have a DM that enforces the fact that divine spellcasters NEED to sleep 8 hours a day before they can get their spells back. If ambushed late at night, and not allowed to go go straight back to bed for the Sleep Interruption rule in the same section to take effect, some clerics will offically miss their hour of prayer, and not have any spells that day. If anything, that limits them to becoming fighters for that day (hence the need for the armour). Also, it may not be noticed that much, but clerics aren't really relied on for firepower. (well.. I don't know what PrCs you play, or how many flame strikes you take). They are mostly meant to be more defensive and buffing than offensive. You have your blade barriers and your Flame Strikes and whatever, but even those spells pale in comparasion to the wide massive damage a wizard (and psionists - god that class is so broken it scares me) can dish out. So we have a cleric, who for the first few rounds is spilling out spells - or not spilling out spells, depending on what happened that moring/afternoon/nighttime - before wading into combat to do battle. To give them only Light armour profeiency is extremely harsh, as they ARE relied on to be fighters in the end, and as their skills will pale in comparason to other martial fighters will be absolutely massacred. Besides, last thing we need is for clerics to become like wizards and run around screaming in terror when they run out of spells. Anyway, once again I am going off topic... My idea is that if you are going to be such a meanie and limit their armour profiency, then at LEAST give them medium armour. You might hate them, but not that much. The only one domain ability thing is doable. Not that harsh at all, and they can actually live with it. Come on guys lets face it: Abjuration spells at +1 per level? At level 10? How many times had THAT come in handy? and I LOVE your domain rule! that rocks! I am so never showing my DMs this page becasue they will use it like the bastards they are! However: I believe there are some prestige classes that A) grant you a bonus doman and B)need a domain to get into. In which case, I believe they should keep THAT domain spell, and when they gain a new bonus domain, gain spell slots for it to be kept in as well. It would make sense as that would be the granted power they would develop in thanks TO the prestige class. Ok I think I will stop posting now... yeah.. [/QUOTE]
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